Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Adds ground based construction robots. A repackage of roy192's fork of the original mod by Klonan
Mods introducing new content into the game.
Adds a machine gun variant of Earendels Ironclad as well as a land-turret of the mortar that acts as a mid-game artillery alternative.
Mods introducing new content into the game.
This is a small update to the High Speed Bullet Train Mod for 0.16, to make it work with Factorio 1.1.
Mods introducing new content into the game.
Adds advanced versions of Oil Refinery Oil Generator, Lab, Storage Tank, Assembler, Chemical Plant, Solar Panel, and Accumulator that are larger and more powerful than there original versions. All are configurable with settings
Mods introducing new content into the game.
Adds a variety of weapons to wage war. Adds Additional Turrets, Ammo Types, Landmines, Equipment, Capsules, Walls, Vehicles, Infinite Technologies
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds a Powerful locomotive to travel long distances quickly and efficiently, powered by uranium cells, Speeds up to 600Km/h
Mods introducing new content into the game.
Mods introducing new content into the game.
It is possible to create a cliff, also when you are placing that can be rotated
Mods introducing new content into the game.
This mod makes it possible to transit objects via the logistics network, against energy.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Some Nuclear power mods hide/remove the orignal enrichment recipe to encourage usage of new nuclear systems, e.g. Angels petrochem. But this means there is no reliable way to produce U-235, which is needed by other mods e.g. for nuclear weaponry. This mod adds a duplicate recipe which shouldn't be hidden by other mods. Based on https://mods.factorio.com/mod/kovarex-fix
Mods introducing new content into the game.
Makes Spawner near immortal. Should only be used with other mods that make you stronger.
Mods introducing new content into the game.
Directs your artillery to bombard a selected area without having to target individual shots
Mods introducing new content into the game.
Helper mod for making designs with multiple stages, particularly 100% speedrun designs.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds scanning and control structures based on other mods installed. Includes a Tile Scanner by default that can the contents of tiles. Can scan and place Zones with AAI Zones mod. Can scan and control vehicles and their data with AAI Programmable Vehicles mod.
Mods introducing new content into the game.