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This mod makes lithium from Krastorio and 248k the same, using K2 version.
Small changes concerning balance, gameplay, or graphics.
This mod aims to improve Krastorio 2's fusion reactor, DT fuel cell, and advanced steam turbine to make them a clear upgrade to fission power but prevent exploits when used alongside Space Exploration. It also includes SE-related tweaks to allow fusion power in space and allow fusion reactors to work with high-temperature turbines.
Small changes concerning balance, gameplay, or graphics.
Various Bug fixes for Yuoki (Recipes, Icons, Typo's, etc...) Also includes QOL changes by JATMN Mod Integrations: - Angel's Bioprocessing, Refining, Smelting, Petrochemical Processing... - Bob's Electronics, Adjustable Inserters, Modules, Ore's, Vehicle Equipment... - Pyanodons Industry, Raw Ores - Krastorio 2 - 248k - more to come..
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Makes loaders only usable for train wagons, not for chests and machines. Supports AAI Loaders, Loader Redux, Exotic Industries, Krastorio2 and probably anything else that uses the vanilla loader prototypes.
Small changes concerning balance, gameplay, or graphics.
Bringing Krastorio 2's grids to Bob's Logistics' trains.
Small changes concerning balance, gameplay, or graphics.
A new BIG FURNACE that create a lot of plates per minute. It has 18x18 and came with 16 loaders to seems like an inline furnace.Can make 8 full belts of Plates. Only Vanilla items and Krastorio2, suggest a mod to support. 18K iron plates per minute.
Small changes concerning balance, gameplay, or graphics.
Re-Enables the Copper and Stone pipe recipes when using Bob's Logistics with AAI Industry and/or Krastorio2.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Enables K2 compatibility for the train/wagon grid.
Small changes concerning balance, gameplay, or graphics.
Patch for the Antimatter Research Data Stacksize when Krastorio2 and Space Exploration is active, no more warning when starting the game.
Small changes concerning balance, gameplay, or graphics.
Makes the Cannon Turret magazines match the range of Krastorio2's Cannon Ammo
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
(Fork of 500 Bot Start) Start with power armor, personal roboports, construction robots, portable fusion reactors, batteries, and more. Krastorio 2 gives fuel. Bob's Warfare gives better armor, logistics gives fusion powered robots, personal equipment upgrades the module.
Small changes concerning balance, gameplay, or graphics.
Reduces the pollution absorbtion of krastorio air purifiers from -75/m to -10/m.
Small changes concerning balance, gameplay, or graphics.
Make Rampant Arsenal walls (Mending and Reinforced) resistant to Krastorio2 damage types (such as railgun turret explosion damage).
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Rebalances Krastorio 2's matter recipes in Space exploration (why do I need 256 matter for 10 iridium but only get 16 matter for 10 iridium?!?!?) This mod reduces the matter cost needed for producing a resource to at most twice the matter you get from turning that resource into matter (example: 10 iridium -> 16 matter; 32 matter -> 10 iridium)
Small changes concerning balance, gameplay, or graphics.
Rebalances Turbines++ to have nice Ratios and optionaly to work with Krastorio 2, also adds electric boiler recipes for Space Exploration
Small changes concerning balance, gameplay, or graphics.