Recently updated mods

Category: Content Overhaul Tweaks Utilities Scenarios Mod packs Localizations Internal
Tag: Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints Cheats

Train Wagon Scale

by jarpy

Make train wagons small and light, or big and heavy. Default scaling is 0.5, so a 1-8 train will carry as much as a 1-4 train, and go the same speed.

Content
3 years ago
0.18
4
Trains

Kevlar


Kevlar Mod

Content
3 years ago
0.18
3
Combat

Advanced Furnaces

by badway

Adds 5 furnaces whose crafting speed depends on the transport-belt speed * 3.2. Energy consumption and pollution is appropriate. In the settings, you can increase energy consumption. Сan work with other mods for example angelssmelting, bobplates, PY, IndustrialRevolution. Language en, ru, de, fi.

Content
3 years ago
0.16 - 0.18
126
Manufacturing

Explosives are explosive

by mewmew

Explosives in containers can explode.

Content
3 years ago
0.16 - 0.18
12
Combat

Deep Blue Seen

by steinio

Drop deconstruction planner, blueprints or blueprint books to ground and they are gone.

Content
3 years ago
0.16 - 0.18
8
Blueprints

Dark Matter Replicators(Fix for 0.17.69)


This mod adds replicators, machines which can produce items using nothing but electricity. Lower tiers of replicators are the most energy efficient and can essentially transform depleted, empty land into a resource. Higher tier replicators can simplify production lines or otherwise act as a convenience. Tier 1 replicators can replace depleted mining drills, allowing your expansion to be for growth rather than necessity.

Content
3 years ago
0.17 - 0.18
15
Manufacturing

Uranium Belts


Adds really really fast belts that are made with uranium. Originally by Spieker, Updated to .17 by nucleargen, Updated to .18 by Dante_589

Content
3 years ago
0.18
9
Logistics

CJ's Throwing Knives

by CJ5Boss

Adds various throwing knives and their researches to the game.

Content
3 years ago
0.17 - 0.18
7
Combat

Crazy's Double Electric Furnaces


Adds higher tier versions of the eletric furnaces using double smelting

Content
3 years ago
0.17 - 0.18
10
Manufacturing

Better Flamethrower


Adds a second tier Flamethrower

Content
3 years ago
0.17 - 0.18
13
Combat

Crazy's Cannon Turret Mk2


Adds an advanced cannon turret.

Content
3 years ago
0.17 - 0.18
14
Combat

Bonus-technology

by badway

Adds bonuses to the character after learning technologies such as health, inventory size, crafting speed, movement speed, productivity mining, productivity of laboratories, increase the detection of resources by the player, the search range, the ability to select, throw, build, mine at a greater distance etc. It has flexible settings.

Content
3 years ago
0.17 - 0.18
30
Cheats

Roboport MK2


Adds 2 more roboports with increased charging slots, robot slots and range.

Content
3 years ago
0.18
15
Logistic network

Dark Matter Replicators Replicated

by Mylon

This mod adds replicators, machines which can produce items using nothing but electricity. Lower tiers of replicators are the most energy efficient and can essentially transform depleted, empty land into a resource. Higher tier replicators can simplify production lines or otherwise act as a convenience. Tier 1 replicators can replace depleted mining drills, allowing your expansion to be for growth rather than necessity.

Content
3 years ago
0.17 - 0.18
14
Cheats

Demon Belts, Pipes and Inserters

by aeondx

Changes the vanilla Belts, Inserters and Pipes for the needs of the Demon-Server. Belt speeds: 30/60/120. Inserter speed changes to accommodate for the new belt speeds. Underground belts and pipes max distance: 20.

Content
3 years ago
0.18
5
Cheats

No Stone Bricks for Steel Furnace


Removes stone bricks from the steel furnace recipe.

Content
3 years ago
0.17 - 0.18
6
Cheats

Laser Rifle

by OwnlyMe

Uses energy from your equipment as ammo

Content
3 years ago
0.16 - 0.18
48
Combat

Inventories And Grids

by aeondx

Adds grids to cars, locomotives and wagons. Changes the inventory sizes of the player, chests, cars and cargo/fluid wagons and some of their stats. Details: + Wooden/Iron/Steel/Logistic chest new inventory size = 20/40/60/60. + Car and Tank new inventory size = 150. + Cargo Wagon new inventory size = 120. + Fluid Wagon new fluid capacity = 50k. + Storage Tank new fluid capacity = 100k. + Car, Tank and Locomotive new fuel inventory size = 5. + Tank, Locomotive and Artillery grid size = 16x16. + Car and Wagons grid size = 12x16. + Car, Locomotive, Wagons and Tank health = 1000/2500/2500/3500. + Modular/Power-Armors new grid size = 8x10/10x12/12x16. + Armor inventory size bonuses = 20/40/80. + Player's starting new inventory size = 100. + Artillery shell new stack size = 10. - Artillery wagon new weight = Locomotive weight. Now add some construction robots, personal roboports, shield and laser equipment to your vehicles. Build your empire... and have some aggressive negotiations with the biters.

Content
3 years ago
0.18
10
Storage

Helium-3

by aeondx

Helium-3 Science.

Content
3 years ago
0.18
6
Power

Air defiltering

by terax21

Adding machines to add pollution

Content
3 years ago
0.18
6
Environment