Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Improves the rocket launcher and its rockets. More range, more damage, faster projectiles, basic rocket is explosive, explosive rocket replaced with cluster rocket.
Mods introducing new content into the game.
Creates a Tomb Stone with all your stuff in it when you die Tomb Stones can't be used as massave chests and need to be mined to get items back, which then leaves a little memorial stone, they can also be damaged and destroyed Graphic stolen from Hazzard's Gravestones, because I prefer Hazzards graphic to all the other death save MODs, but it isn't working on my copy of Factorio
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Gives new use to alien artifacts as ore enrichment, growth, and dissolvent.
Mods introducing new content into the game.
Adds far-flung outposts to encourage exploration, expansion, and networking on a large scale.
Large total conversion mods.
Decreases storage capacity of many containers and adds some new options.
Mods introducing new content into the game.
Mods introducing new content into the game.
Transforms many overlooked details. You can enable or disable the following options in config.lua: Modular Armor doesn't need Processing Units; Plastic is made from Light Oil; energy from all fuel is lowered; alien evolution over time is 10x slower, but pollution is increased 5x; biters won't eat your railroads and train stops; all floors can be placed up to water's edge; ammo recipes need coal as accelerant; make Roboport doors quieter; disable picking up Robots while they're flying.
Small changes concerning balance, gameplay, or graphics.
More realistic steam engines. In reality they don't consume water (it gets re-used) and this mod tries to approximate this behaviour by using 1/100th the amount of water.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Construction robots will repair cars and tanks from the inside. You need to put both repair tools and construction robots in the trunk.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds signposts to the game. These signposts can help you label your complex factory creations.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds higher tier rocket launcher & ammunition for long range destruction.
Mods introducing new content into the game.
Adds alien minigun. It can fire common magazines at an extreme rate of fire.
Mods introducing new content into the game.
Adds plasma defense equipment. It is a lot more effective than the laser defense.
Mods introducing new content into the game.