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This is just a vitamin supplement... (Added keystroke, toggle game.speed to 1 and 256, no GUI.)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A Factorio mod to automatically insert fuel and/or ammunition into entities when you place them. Forked to fix error logs.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod makes it when crafting 5 of a recipe it queues each recipe one at a time (including prerequisite) instead of crafting it all at once.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mods adds a graphical user interface for the forces system that's only accessabile through Lua.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This small mod only changes the look of the recipes but not the recipe itself.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds 3 tiers of underground pipe extenders and junctions for Pyanodon mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds in a small indicator of evolution and the highest level of enemies correspond to it
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod modifies the Belt Immunity Equipment. It turns off the immunity to belts when you're moving in the same direction as the belt is.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Speed your world up to 10,00x time faster, or down to 0.1x speed. Computers, be warned! You can down your auto save rate before boosting to ease the load on your computer. 600,000 UPS? Buttons appear on the top left. View the project page on https://mods.factorio.com/mod/SpeedyControl for more info. Server (For bugs): (https://discord.gg/nWrdGbzjrJ)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A new tier of Assembling Machine and Chemical Plant that works like a requester/provider chest and a Medium Electric Pole.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Fixes the incompatibility between Omnimatter and Electric Train
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Add game speed controls similar to those in editor mode, without having to go into editor mode.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A minimalist starter kit with a tier 0 power armor, a mini low-output reactor, and the accoutrements you need for robot construction. As simple as 'Install and Play', but includes optional loadout customization for those looking to tailor their experience - such as using solar power instead.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.