Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Makes diesel locomotives, cargo wagons and large power lines invincible. May generate important lags when train got stuck by biters.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod adds electric trains which require power delivered by overhead lines.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds a van that looks like the Volkswagen Transporter. Choose between different styles like Ice Cream van, Electric van or Cargo van.
Mods introducing new content into the game.
Adds many more achievements for players that feel there aren't enough, ranging from progression based to difficult.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Alters the recipe of Satellites to require a Radioisotope Thermoelectric Generator, created from Uranium Fuel Cells. Intended to make the 0.15 nuclear content feel more integrated into the main game.
Small changes concerning balance, gameplay, or graphics.
Adds a subtle tint to the glow of burner entities depending on what fuel they're using.
Small changes concerning balance, gameplay, or graphics.
Makes many small changes to vanilla machines and inserters to allow for a more optimised end game
Mods introducing new content into the game.
Multiplies all of the technology bonuses. Was intended to be used in games where the tech multiplier was increased but the infinite researches stay the same.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Gives the player basic items to use robots at the start of the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Assigns simple shapes to the coloured signals to assist colour-impaired players.
Small changes concerning balance, gameplay, or graphics.
Empties all inventory slots when starting a new world. In multiplayer worlds it also removes them when joining for the first time
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Reduces the size of the borders around menus and the toolbar, giving you more screen space. Also centers those darn arrows on the quickbar!
Small changes concerning balance, gameplay, or graphics.