Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Adds a geothermal generator, which is installed at the geothermal site, generates 10,000 kW of energy.
Mods introducing new content into the game.
16 new High Contrast Modular Lamps with an icon indicator. You can put the color you want like small lamp. Wire conection extended to 64.
Mods introducing new content into the game.
Adds new ways of fire-fighting but your factory can randomly start burning Ever wanted to be a fireman?
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Tired of tiny toy trains? Give your factory some real weight with these realistically-scaled locomotives and wagons.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
A buffer for your belts. The original version of the mod https://mods.factorio.com/mod/belt_buffer is an update for factorio 0.17-0.18. Language Ru, De, En
Mods introducing new content into the game.
Inspired by WhistleStop Factories: Spawns massive furnaces and assembly machines around the map to make the game all about building trains to connect them. Supports buildings from Bob's and Angel's, including labs.
Mods introducing new content into the game.
Mods introducing new content into the game.
Removes the Utility science pack requirement from Logistics research, allowing access to it earlier in the game
Mods introducing new content into the game.
Cancels deconstruction of entities when a ghost of the same entity is placed on top of them.
Mods introducing new content into the game.
Run electric trains using battery packs that can be removed and recharged.
Mods introducing new content into the game.
Adds alien artifacts back in to craft purple science packs the old way.
Mods introducing new content into the game.
Makes item stack sizes bigger. Clone of SableDrake's, just enabled for 0.16 - .0.18+
Mods introducing new content into the game.