Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Automatically plans all miners for a resource. Some configuration options availble.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds a new configureable Quickbar container to access items without opening the inventory
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Work in Progress! This Mods adds an aditional Technology with which you can avoid biter attacks.
Mods introducing new content into the game.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Bio Industries without any extras. Adds only wood production, cokery and optionally bio fuel (oil products from wood and stone). No vanilla recipe changes, no stack size changes, no extra buildings aside from cokery, nursery, farm and optionally bio reactor
Mods introducing new content into the game.
Mods introducing new content into the game.
(BETA) Reworks combat to include more meaningful choices and options.
Small changes concerning balance, gameplay, or graphics.
Add some items at game start - skip first hour. Based on Aidan647 'Skip first hour' mod Easy to configure
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Simple mod to add a high-speed and extra-threatening bullet train to Factorio, for ElricM
Mods introducing new content into the game.