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Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
For use with Realistic Ores which makes Uranium yellow; this mod sets Vitamelange map color to green instead of yellow.
Small changes concerning balance, gameplay, or graphics.
Adds more pipe connections to allow assemblers, chemical plants and refineries to pass through fluids, like electric miners do. Modified version based on EnigmaticAussies work, with configurations for SE entities added
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
This mod adds a slider to control the speed bonus of your exoskeletons at will, that automatically shows and hides itself along with your inventory or armor grid while you have any legs equipped.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Dramatically simplify arcosphere folding by preventing stacking arcosphere ingredients in the folding recipes
Mods introducing new content into the game.
Automatically places tiles of your choice from your invintory as you walk.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Select items on the quickbar multiple times to get different items, e.g. yellow belt -> red belt -> blue belt. Also, for space exploration mod, automatically swap out the quick bar when entering/leaving space (can be disabled in settings).
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
*This is a small project made for my friend group* A skyblock-style modpack based on Factorissimo2. You start in a large factory with resources and power but you are limited by space and speed. Create your network of nesting factories to eventually research your way to the surface to retake the overworld and launch your rocket. This modpack includes 248k, Bobs, Angels, and a few others.
Scenarios, maps, and puzzles.
A release of .. https://mods.factorio.com/mod/Transport_Drones_Fuel
Mods introducing new content into the game.
Modified to unlock automatic range higher than 100% and change the ammo stack limit of artilleries; Boosts automatic firing range of vanilla artillery turrets and wagons to match manual firing range (default; configurable). Credit to jeff.s for the original mod.
Mods introducing new content into the game.
Adds a selection tool that can toggle train modes from manual to auto and vice versa.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
This mod adds in modules which are adding only positive effects and allows all modules to be used in beacons.
Mods introducing new content into the game.
Start the game inside of a Factorissimo2 factory. No escape from the factory now!
Scenarios, maps, and puzzles.
Mods introducing new content into the game.
Add-on for IR3. Launch mining probes, plunder asteroids and comets, beam ores and ice back to your base.
Mods introducing new content into the game.
Add-on utility for IR3. Constant combinators in the same chunk as forestries are updated with a signal representing the number of husbanded trees.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.