Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Replace wood with iron sticks in well-known recipes. Disable remaining recipes that depend on wood.
Mods introducing new content into the game.
Now you can build safely on water. You can build anywhere. Nothing stops you.Its kind of buggy.
Mods introducing new content into the game.
Allows all Angels/Clowns ores (and Bobs/Vanilla) to spawn alongside Omnite
Small changes concerning balance, gameplay, or graphics.
Quickly duplicate filter settings in Cargo Wagons and other filterable containers
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Sodium Hydroxide overflows happen with angel's petrochem, so I used in in production of concrete.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds translations for Deadlock989's mods Stacking Beltbox, Compact Loaders and Crating Machine. Currently supported languages : fr
Mods introducing new content into the game.
End-game extender. It also motivates you to play faster. You got a huge loan and need to repay it by sending rockets with valuable trade goods to automated Trade Platforms in space. Once loan is repaid, you can earn a fortune and purchase interesting things.
Based on the old Creative Mode mod created by Y.Petremann, then patched by Pac0master, and also the Test Mode mod created by rk84. By enabling Creative Mode in the game, you can access objects that can generate unlimited items, fluid or energy, or nullify them. Perfect for testing purpose or making initial setup for games. Quick patch for 0.16 until an official release - everything should work now.
Mods introducing new content into the game.
Allows you to quickly setup a main bus and a copper and iron smeltery, essentially skipping the unorganized phase of the game. Gives you power and poles as well. Code taken from ananyzyr
Integrates Bob's Ores with Yuoki's Atomics. Allows Bob's Ores to be converted to and from Unicomp. Ore icons are used from Bob's Ores mod with permission.
This modpack core-mod edits recipes of higher tier items to require rocket launches to craft. Original code and concepts based on OffWorldShippingCo and others. (currently only edits modules and sets up the silo to be used for generating deliveries to player at a later time)
Small changes concerning balance, gameplay, or graphics.
Configure the amount of iron required for steel smelting, the number of bricks you get from tossing stone in a furnace,and also acts a personal add-on recipe to Logarithmic Science--which, if installed,will add 100 Gold science packs to the required ingredients in the satellite recipe.
Mods introducing new content into the game.
Overrides noise settings for biter generation; this creates deathworlds similar to those generated in 0.15
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.