Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Automate blueprints and deconstruction orders + analyze deconstruction and construction area for unfinished items
Mods introducing new content into the game.
For worlds imported from 0.15 to 0.16. Removes cliffs, present and future ones.
This mod adds a craftable chest that contains an infinite supply of science packs.
Mods introducing new content into the game.
Only a Spaceship Skin, no changes in the game. Take a look how your factory looks in space! If you are modder, please use this mod to make a real Space Modification. Maybe great to play with Seablock. I would not publish, but I will abandon the project so I'll leave it here as a way of sharing the idea. Based in a photo by Factorio Blog.
Small changes concerning balance, gameplay, or graphics.
This mod changes the Saline Water Electrolysis created by Arch666Angel. Now there is one step more to get solid Sodium Hydroxide: Sodium Hydroxide Solution. The ratio is 100 Saline Water to 25 Chloride, 25 Hydrogen and 50 Sodium Hydroxide Solution. The Sodium Hydroxide Solution can be clarified to avoid to store more and more Sodium (Hydroxide).
Mods introducing new content into the game.
Adds recipes for stacking & crating from Bio Industries Mod
Mods introducing new content into the game.
A mod which makes it easier to determine the ideal amount of item requests in requester chests. It calculates the amount of ingredients used per second by any requester->inserter->assembly combination and takes the amount of seconds you have in your settings to finally set up the requesters filters.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds RTG as bridge between solar and fusion for power armor. Requires uranium processing.
Mods introducing new content into the game.
Large total conversion mods.
A combinator that displays a signal from the circuit network, with formating options.
Mods introducing new content into the game.
If Cycle in technology tree was detected, disable prerequisites of technology
Adds new transport belts with the same speed as existing ones to enable braiding of belts with the same speed.
Small changes concerning balance, gameplay, or graphics.
Adds crude -> heavy oil cracking and makes cracking the first oil technology
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
You can use your science to research new techs or to exchange for money to buy items. Values based on Production Score of Vanilla PvP. More Science Packs 30 Support.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.