Recently updated mods

Category: Content Overhaul Tweaks Utilities Scenarios Mod packs Localizations Internal
Tag: Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints Cheats

TriCircuits


Creates extra circuits to expand the base game's capability of the circuit network. Currently it only adds a multiplexer system

Content
3 years ago
0.17 - 0.18
14
Circuit network

Scotts Logistics


Help get your factory started with some drones! An early (but awful) alternative to robots. Introduces several intermediate tier logistics items (and a few non-logistics items) to bridge the gap between mid game and end game items.

Content
3 years ago
0.16 - 0.17
6
Logistics

Better Beacons

by Gentil

Adds 4 Tiers of Beacons. Tier 2 equal to smaller base beacons.

Content
3 years ago
0.17 - 0.18
16
Manufacturing

Solar Updraft Tower


Uses solar energy to heat air, which rises and turns a turbine See mod page for more details.

Content
3 years ago
0.16 - 0.18
9
Power

Better Offshore Pump


This mod adds a higher tier offshore pump, which has a better flow rate than the base game offshore pump

Content
3 years ago
0.15 - 0.18
20
Logistics

Cursed trees


Nature strikes back! New balance. Trees instead of biters.

Content
3 years ago
0.17 - 0.18
7
Enemies

Fish gun [raw edition]


Just a fish gun. The gun can restore health.

Content
3 years ago
0.17 - 0.18
8
Combat

Fickle behavior


Experiment, what you'll do if the biters have very fickle behavior?

Content
3 years ago
0.17 - 0.18
5
Enemies

Fish and Wildlife


Adds regrowing trees and respawning fish.

Content
3 years ago
0.15 - 0.18
45
Environment

Creative Chests


Creative Chests are chests with unlimited amount of items. They can also destroy your items. Use it for blueprints with perfect ratio, but not for the game.

Content
3 years ago
0.15 - 0.18
44
Cheats

Hacked Splitters Fix


You've used your ingenuity as an engineer to hack your original splitter design, creating new splitters that perfectly balance transport belt inputs. These hacked splitters require extra circuitry and are best used with single-item belts as they no longer perform the function of their baser models. They unlock when their respective counterparts become available.

Content
3 years ago
0.16 - 0.18
9
Logistics

Thermal Solar Power


Adds the ability to build an early to mid game thermal solar complex with built-in energy storage for the night with varied features.

Content
3 years ago
0.16 - 0.18
36
Power

Endless Resources - multiplayer safe


Makes all solid resource deposits yield 100%. Inspired by Philuminati and xxnoobmanxx. Desync-free for version 0.17 and minerals don't have yields above 100%. Runs on game load and exploring chunks. There is now also an 0.18 version as well that you can migrate forward. Permanently changes the amount of ore in every mineral tile to only 1, beware!

Content
3 years ago
0.17 - 0.18
8
Cheats

RPG Items

by OwnlyMe

63 items, 30 effects, lots of fun!

Content
3 years ago
0.17 - 0.18
27
Armor

Advanced Furnaces

by badway

Adds 5 furnaces whose crafting speed depends on the transport-belt speed * 3.2. Energy consumption and pollution is appropriate. In the settings, you can increase energy consumption. Сan work with other mods for example angelssmelting, bobplates, PY, IndustrialRevolution. Language en, ru, de, fi.

Content
3 years ago
0.16 - 0.18
126
Manufacturing

Explosives are explosive

by mewmew

Explosives in containers can explode.

Content
3 years ago
0.16 - 0.18
12
Combat

Deep Blue Seen

by steinio

Drop deconstruction planner, blueprints or blueprint books to ground and they are gone.

Content
3 years ago
0.16 - 0.18
8
Blueprints
Content
3 years ago
0.17
11
Logistics

Powerlego's Gear-Making Mod


Mod that improves crafting of Iron Gear, based on Q's Cable-Making Mod

Content
3 years ago
0.17
7
Manufacturing

Dark Matter Replicators(Fix for 0.17.69)


This mod adds replicators, machines which can produce items using nothing but electricity. Lower tiers of replicators are the most energy efficient and can essentially transform depleted, empty land into a resource. Higher tier replicators can simplify production lines or otherwise act as a convenience. Tier 1 replicators can replace depleted mining drills, allowing your expansion to be for growth rather than necessity.

Content
3 years ago
0.17 - 0.18
15
Manufacturing