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When you place a roboport by hand over a roboport ghost with a mode it no longer resets it.
Small changes concerning balance, gameplay, or graphics.
Various tweaks and balancing for SE+K2, forked from Xon1's tweaks.
Small changes concerning balance, gameplay, or graphics.
Start with Power Armor, Roboports and Robots. Compatible with other mods including Bob's Warfare/Logistics/Personal Equipment and Krastorio 2.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Simple combinator that outputs pollution amount. Useful for monitoring pollution spread in circuit networks and with simpler air filtering in mods like Krastorio 2.
Mods introducing new content into the game.
Anti-materiel Rifle from Krastorio 2. A slow-firing, high-damage rifle that has an extended range.
Mods introducing new content into the game.
This mod recolors and adds minor improvements to category biters. Tweaks Krastorio 2 biter changes to match Endgame Evolution progression. Adds milestones
Small changes concerning balance, gameplay, or graphics.
A mod adding only Krastorio2's possibility to adjust inserters drop lane.
Small changes concerning balance, gameplay, or graphics.
Adds robots made with uranium fuel cells that do not need to recharge. Match Krastorio2 robot speeds if applicable.
Mods introducing new content into the game.
Compatibility mods for 5dim's mod This mod add compatibility with other mods Actual compatibility: - Krastorio 2 - Space Exploration - Bob's mods - Cargo Ships - Bob inserters - AAI Industry - And more!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Krastorio2 or Space Exploration get some optional tweaks. Neither K2 or SE are required. Bio labs, atmospheric condensers, and greenhouses become modular.
Small changes concerning balance, gameplay, or graphics.
Makes the armor increase player reach for interaction, build, drop and mine range. Higher range for higher armor tech. Also increase player handcrafting and mining speed and add health bonus. Supports mods : - Tiny Armors MK1 & MK2 - Power Armor MK3 & MK4 - Bob's Warfare Armors, Heavy MK2 & MK3 and Power Armors MK3 & MK4 & MK5. - Space Exploration Thruster Suits 1 to 4. - Early Construction Light & Heavy armors. - Krastorio 2's Power Armor MK3 &...
Small changes concerning balance, gameplay, or graphics.
This mod allows you to reduce the inventory size of various containers to a desired value. Inventory size can be adjusted in the mod settings and can be reduced but not increased. Reducing inventory size can help improve UPS. Support mod: AAI Container, Bob's Logistic, Krastorio2, Warehousing, Exotic Industries: Containers, Angel's Industries, Angel's Addons - Storage Options, Pyanodons Industry
Mods introducing new content into the game.
Ports the advanced chemical plant from Krastorio to vanilla, with vanilla-esque balance
Mods introducing new content into the game.
Adds the new roboports from Krastorio 2 into the base game. All credit goes to Linver, Krastor, and raiguard.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Flare stack from Krastorio 2. Burn away excess fluids at the cost of increased pollution.
Mods introducing new content into the game.
Railgun turrent from Krastorio 2. An extremely powerful turret specialized in taking out large groups of enemies at once.
Mods introducing new content into the game.
Beacon rebalance mod that emulates the balance of Space Exploration's beacons, including the overload mechanic. (Now with Krastorio 2 and Bob's/SeaBlock compatibility!)
Small changes concerning balance, gameplay, or graphics.
A modpack combining Space Exploration, Krastorio 2, and Very BZ + QoL. Suitable for long play sessions and complex bases.
Collections of mods with tweaks to make them work together.