Recently updated mods

Category: Content Overhaul Tweaks Utilities Scenarios Mod packs Localizations Internal
Tag: Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints Cheats

Alien Artifacts Again


Adds alien artifacts back into the game, but they currently have no use and are just for fun

5 years ago
0.15 - 0.16
4

Hydraulic Pumpjacks


Adds new pumpjack and deep crude oil, that needs water for high speed oil production

Content
5 years ago
0.15 - 0.16
5
Fluids

Collect Dropped Items Hotkey


Mark for deconstruction dropped items near the player when a hotkey is pressed.

Utilities
5 years ago
0.15 - 0.16
7

"Iondicators", Yellow


Pretty inserter indicators. Pretty bad name.

Tweaks
5 years ago
0.15 - 0.16
11

Alien Death FPS Fix


Remove blood particle effects when aliens die. Eliminates massive FPS/UPS drops when killing lots of enemies.

5 years ago
0.15 - 0.16
8

Deltic Honk


A blatant hack of Gotlag's original Honk mod which changes the sounds to Deltic horns. Trains honk when stopping. And starting. And on command.

Content
5 years ago
0.14 - 0.15
7
Trains

Long Storage Container

by Sappho

Adds 2x1 steel chests to facilitate train-based manufacturing.

5 years ago
0.15 - 0.16
4

Power Pole Override


Removes redundant power poles

Utilities
5 years ago
0.15 - 0.16
3

Skip Spaghetti Phase


Gives you the items and research so that you can SKIP the SPAGHETTI PHASE of the game and start building your base with some roboports and a logistics network immediately. So you don't have to look at ugly spaghetti for the first few hours of your game. It also gives you a power armor with some equipment and weapons. And a car.

Utilities
5 years ago
0.14 - 0.16
6

Nuclear Robots

by Malryn

Nuclear powered robots that don't need to recharge. Fork of Fusion Robots by Mindmix

Content
5 years ago
0.14 - 0.16
15
Logistics

Skandragon's Radio Telemetry


Adds radio equipment that can transmit circuit network signals over long distances. All signal types are supported.

Content
5 years ago
0.14 - 0.16
8
Logistic network

Crafting Not Required


Start with everything you need to not craft anything. It works best with another mod that increases the output of solar panels.

5 years ago
0.15
3

Railway Painter

by Karakaz

Automatically color stations and trains containing specified keywords

Content
5 years ago
0.15 - 0.16
5
Trains

Mineral Goo


Proof of concept. When the entity is destroyed, a new ore appears.

Content
5 years ago
0.15 - 0.16
6
Mining

Colored Blueprint Books Redux

by Blank

This mod allows the user to change the color of a blueprint book.

Utilities
5 years ago
0.15 - 0.16
4

Backpacks

by Blank

Store your items in backpacks to carry more junk. Lets be real, if you can carry a train in your pocket, you can carry 20 backpacks.

Content
5 years ago
0.15 - 0.16
13
Storage

Waterfill

by ceryss

Placable water

Utilities
5 years ago
0.15 - 0.16
90

Raw materials easy mod

by roi

1 Coal to 50 coals. 1 Coal to 50 raw woods. 1 Coal to 50 iron-ore. 1 Coal to 50 copper-ore. 1 Coal to 50 uranium-ore. 1 Coal to 50 stones. 1 Coal to 2000 crude-oil. 1 Coal to 5000 water

Content
5 years ago
0.15 - 0.16
18
Cheats

30 Extra Logistic Slots

by Sabby43

adds extra logistic slots

Content
5 years ago
0.15
4
Logistics

Auto Fill

by Nexela

Autofill inserts items (ammo,fuel,etc) inside entities when placing them in the world.

Utilities
5 years ago
0.13 - 0.16
237