Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
The void miners mod adds in a whole new way to create resources on a small or large scale, enabling you to thrive on no resource/resource striken or island maps. Through the power of electricity, you can fabricate basic resources with ever faster and more capable machines.
Mods introducing new content into the game.
[Warning (!): Mod is still under development, and is not intended for a long game] This mod adds hunger and ways to produce foods and drinks. From grown foods can be obtained effect capsules.
Mods introducing new content into the game.
A minimalistic mod allowing changing vanilla belt settings, including belt speed and underground belt max distance. Also adds options on unlocking loaders. Supports mods “Deadlock's Stacking Beltboxes & Compact Loaders” and “Space Exploration”. (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro)
Small changes concerning balance, gameplay, or graphics.
<Now has advanced pipes for Space Exploration use> --Adds I, L, T, and Cross underground pipe extensions. --Adds pipes to ground with I, L, T, and Cross shaped underground outputs that are able to be rotated independent of the above ground port. --Adds an Underground pump. --Adds adjustable fluid valves (check, overflow, top-up). CHECK HOTKEYS FOR MOD.
Mods introducing new content into the game.
Increase Locomotive and Wagon max speed. Increases Locomotive power consumption (To reach those speeds)
Small changes concerning balance, gameplay, or graphics.
Adds a few non-combat suit dedicated for engineers. Enhanced carrying capacity and equipment grid for efficient base building, but absolutely no combat capability. (Locale: English, Deutsch, 正體中文, Português Brasileiro, Русский)
Mods introducing new content into the game.
Enforce player to use automation and tools upgrades by slower character actions. By few upgrades, player actions will return to normal, so it has effect just from beginning.
Small changes concerning balance, gameplay, or graphics.
Makes science labs light up with the colours of the science packs they are consuming.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds 'Zones' to the game. Zones are highlighted regions that can be placed with the Zone Planning Tool. With AAI Programmable Structures mod you can place and scan zones automatically using Signals. Zones become even more powerful with AAI Programmable Vehicles mod where they can be used to control automated vehicles.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds infinite technologies for bot battery, bot cargo capacity, player logistics slots and inserter capacity. Normalizes infinite technologies to 60s and exponential 2^N formula, either can be disabled in startup settings.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds routes that are shared among trains. (youtube demo included)
Small changes concerning balance, gameplay, or graphics.
Nobody has something to hide in their inventories, right? For less inventory-privacy: Transparent Inventories! Simply ALT + LEFT-CLICK (default, can be configured) on any other player to open his inventory - without admin permissions. Boost productivity by sharing resources the easy way!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows you to enable productivity on non-intermediate recipes and/or beacons.
Extension to Angel's Smelting providing all metal mixing recipies to metallurgy (Brass, Bronze, etc) and compression on metal casting (eg. Iron Sheet) as well as casting gear wheels and pipes
Mods introducing new content into the game.
Patches all map presets (except default). The following settings are modified: - Disable cliffs - Disable enemies - Enable research queue
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.