Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
A Roboport that stays floating on your factory. It does not take up space from your factory.
Mods introducing new content into the game.
Mods introducing new content into the game.
Makes the supply area for small and medium electric poles match their wire reach, so that you can get full coverage from drag-building power poles. Slightly reduces connection range to force connection ranges to even numbers of tiles, then raises power coverage range to match. Compatible with Bob's Power.
Gives extra control to tweak biter spawning, quantity and movement beyond standard map settings
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Makes trains feel more 'bulky' - Increases the locomotive weight & power & health, decreases top speed, increases for the cargo wagon & the fluid wagon weight & capacity & health
Mods introducing new content into the game.
Boosts lifetime of bots but gives them limited ammo, bots expire when ammo runs out
Mods introducing new content into the game.
Ever wondered how far your trains have travelled? Now you can see in real time!
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds tools to debug combinator contraptions. Pause and simulate each step individually.
Mods introducing new content into the game.
A water well pump, to pump water from the groundwater table.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds Wooden Walls to the game, great for early game death world survival before you can reach stone walls
Mods introducing new content into the game.
Adds additional ranks of boilers, steam engines, steam turbines, power poles, nuclear reactors, and adds primary load versions of steam engines and turbines.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Higher tier armor fused with nuclear power, 12x12 grid and +40 inventory slots. Crafted in a centrifuge!
Mods introducing new content into the game.