Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds to the game advanced, high-speed machines for the Assembly of components that are 16 times higher than the vanilla machines 3 levels. Balanced. Language en, ru, de, fi.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
This mod adds recipes to build everything from a small Island surrounded by water
Mods introducing new content into the game.
Mod that changes the world generation to be a real-world map. This mod only overrides the generated tiles. Ore, biters, trees and other entities will still be randomly generated.
VortiK's Deep core mining mod now adapted for Industrial Revolution. Some crude work: include all original code + some adot stuff for IR. NO request original mod
Mods introducing new content into the game.
Sort and organize the recipes in the crafting menu so that's it's cleaner. Meant for use with Bob's, also supports Angel's and Omni.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
A mod to make the Logistic System research cost space science, compatible with all modded logistic chests and techinologies
Mods introducing new content into the game.
Gives you some options for some alternative starts, use Mod Settings to select which one you want otherwise you will default to base game start.
Recipe for chemical plant. Same as refinery but separate fluid production to give more control over output.
Mods introducing new content into the game.
An extension to the space extension mod: Change the way science is beiing made.
Large total conversion mods.
可控的修改堆叠数量,可单独修改矿物数量 Item Stacking Quantity Modification ,Shrink the ground and increase the speed of movement
Small changes concerning balance, gameplay, or graphics.