Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes ("
).
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
A compatibility patch to make the flare stack and gas vent from GotLag's Flare Stack mod work with Pithlit's Methane Processing.
Mods introducing new content into the game.
Provides alternative methods of Plastic and Battery production based on methane instead of oil. Methane can be created from water and carbon dioxide.
Mods introducing new content into the game.
Mods introducing new content into the game.
Broodmother is a spidertron that spawns baby spidertons that will follow their mother and attack for her. They get the same equipment (free, can't be taken out) as the mother and same ammo loadout (taken from her trunk).
Mods introducing new content into the game.
Mods introducing new content into the game.
Simple combinator that outputs pollution amount. Useful for monitoring pollution spread in circuit networks and with simpler air filtering in mods like Krastorio 2.
Mods introducing new content into the game.
When a last held item is placed (either by you or by your construction robots) normally your hand would be emptied forcing you to pick that item again. This mod changes this behaviour, so that when you run out of items, a held item is replaced with its ghost.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Replaces, swaps, and converts entites, items, and recipes. Great for replacing mods!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Adds several new tiers of functional satellites and other payloads to expand gameplay into the space age.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Removes Electric Poles, Power Switch, and Combinators collision, also allows building roads from Transport Drones from Klonan
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Pipes and storage tanks and stuff will catch fire and explode (original mod Klonan, OwnlyMe)
Mods introducing new content into the game.
include: Heat Exchanger (582MW), Steam Turbine (582MW), Storage Tank (100M)
Mods introducing new content into the game.
Chunk aligned blueprints? Display chunk lines without the annoying tile lines that the debug option adds. Configurable grids at any sizes if your blueprints are substation, chunk, roboport or radar sized (or any other size)!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Creates several identical surfaces using the map seed that you can travel between. Also provides means of transporting items/fluids/energy between surfaces.
Mods introducing new content into the game.
Attach notes to combinators, entities... almost everything + Adds signposts. All notes are saved when you export a blueprint as a string (but you need the mod to read them).
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.