Recently updated mods

Category: Content Overhaul Tweaks Utilities Scenarios Mod packs Localizations Internal
Tag: Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints Cheats

Schall Primary Battery


Adds non-rechargeable battery equipment, which can be crafted in the early game, and much cheaper than portable solar panel in short-term. Options on enable grid to early armours. Designed for “Schall Recharging Weapon” mod or as backup power to equipment grid. (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro, Русский)

Content
3 years ago
0.17 - 1.1
2.25K
Armor

Schall Circuit Scaling


Adds scaled down versions in different sizes for various circuit components. With these mini- and micro-sized (sub-tile) components, circuit designs can be made much more compact. It is also possible to construct dot matrix lamp display with finer “pixels”, offering higher resolution! Works best with “Schall Lamp Contrast” mod. Includes lamp, arithmetic combinator, decider combinator, constant combinator. (Locale: English, Deutsch, 正體中文, Português Brasileiro)

Content
3 years ago
0.17 - 1.1
1.07K
Circuit network

Schall Lamp Contrast


Replace the vanilla lamp graphics for higher contrast signal display. Vehicles no longer collide with lamps, so safe to drive over them! Also allows configuration on colour signals, including their priority. (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro)

Tweaks
3 years ago
0.16 - 1.1
2.63K
Circuit network

Schall Uranium Processing


Separate pure uranium-235 and pure uranium-238 items? Real-world nuclear industry do NOT work like that! This mod introduces more realistic uranium items of different grades and more realistic uranium enrichment processing. Recipes are kept simple, so even vanilla players will find this easy to master with. (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro, Русский)

Content
3 years ago
0.17 - 1.1
6.38K
Manufacturing

Schall Uncraft


Revert a product back to its ingredients. Designed for recycling unused items. (Locale: English, Deutsch, 正體中文, 简体中文, Русский, Português Brasileiro)

Utilities
3 years ago
0.16 - 1.1
3.91K
Manufacturing

Schall Recipe Scaling


Adds scaled up version of recipes, in order to get around the game limitation (60 crafting per second) faced by very high speed machines. This allows for true mass production under healthy UPS. Designed for supporting scaled up machines from “Schall Machine Scaling” mod. (Locale: English, Deutsch, 正體中文, Português Brasileiro)

Content
3 years ago
0.17 - 1.1
9.94K
Manufacturing

Small Fluid Tank Wagon - Green Fluid Wagon - Less Space

by Zarnoo

Use the new Green Fluid Tank Wagon that gives you the less space (15k) - 100% credit to DellAquila (I just changed it from big to small)

Content
3 years ago
0.16 - 1.1
138
Logistics

Tiny chests

by Zarnoo

Adds small & tiny chests with less capacity than normal chests. Ideal for early game before you get circuits (they don't connect to circuit network)

3 years ago
0.18 - 1.1
84

Schall Inserters


Adds a few inserters with longer reach. Adds armoured inserters that are more durable, designed for feeding ammo to turrets. Adds several series of integrated inserters that are equivalent to putting speed modules in them! Can be individually enabled through options. (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro, Русский)

Content
3 years ago
0.17 - 1.1
2.34K
Logistics

Schall Factorio Gear


Replaced graphics of iron gear wheel with factorio gear icon. Purely cosmetic change, does not affect actual gameplay. Being cool is enough, isn't it? (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro)

Tweaks
3 years ago
0.16 - 1.1
380

Schall Starting Tech


Adjustable starting technology levels. Options on unlock all tech as researched, exclude sapce science techs, infinite tech individual levels, and more. (Locale: English, Deutsch, 正體中文, 简体中文, Русский, Português Brasileiro)

Tweaks
3 years ago
0.16 - 1.1
2.58K
Cheats

Schall Circuit Group


Put circuit network subgroup into a separate new “Circuit” group tab, containing all vanilla and most modded circuit components. Designed for players who tried to find circuit components in the “Logistics” tab. (Locale: English, Deutsch, 正體中文, Português Brasileiro) To fellow modders: Please consider putting your modded circuit components in this group as well! Only minor modifications are needed. Instructions included in FAQ.

Utilities
3 years ago
0.17 - 1.1
10.1K
Circuit network

Schall Transport Group


Put transport subgroup into a separate new “Transport” group tab, containing all vanilla and most modded vehicles. Designed for players who have lots of modded vehicles cluttering the “Logistics” tab. (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro, Русский) To fellow modders: Please consider putting your modded vehicles in this group as well! Only minor modifications are needed. Instructions included in FAQ.

Utilities
3 years ago
0.17 - 1.1
20.3K
Transportation Trains

no empty barrel here


You don't need empty barrels.

Content
3 years ago
0.18 - 1.1
661
Logistics

BetterBigElectricPole

by oiens

the maximum wire distance for big electric pole is same as for roboport logistics connection distance

3 years ago
0.18 - 1.1
713

Wireless Charging

by teemu

Induction stations and equipment allowing wireless charging of batteries in vehicles and armor.

Content
3 years ago
0.18 - 1.1
3.08K
Armor

Wireless Charging Lib

by teemu

Contains all the support code that allows for wireless charging. The workhorse behind the Wireless Charging mod.

3 years ago
0.18 - 1.1
3.12K

Faster Hand Mining Tech


Adds more tiers of hand mining speed.

Utilities
3 years ago
0.17 - 1.1
1.49K

Double Furnace

by raid

Add Double Furnaces, which smelt iron ore directly to steel.

Content
3 years ago
0.13 - 1.1
9.22K
Manufacturing

Magnet Signals

by DaveMcW

Adds a permanently green rail signal.

Content
3 years ago
0.17 - 1.1
299
Trains