Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Mods introducing new content into the game.
ZombiesExtended Power adds a number of power generation methods and machines.
Mods introducing new content into the game.
Just a small mod that changes some of the textures for the BioTech mod to better fit with the vanilla art style.
Small changes concerning balance, gameplay, or graphics.
Standed on a small rock in the middle of a vast ocean with nothing but a pistol, your wits and a machine that makes rocks from smoke.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
This mod allows converting D-D plasma from Realistic Fusion Power into Angel's Deuterium Fuel Cells used as spaceship fuel cells.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds robots made with uranium fuel cells that do not need to recharge. Updated to 1.1
Mods introducing new content into the game.
Increase Locomotive and Wagon max speed. Increases Locomotive power consumption (To reach those speeds)
Small changes concerning balance, gameplay, or graphics.
Alters the recipe unlock for Bio Industries' Bio Boiler to be unlocked earlier in a playthrough.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Changes the small electric pole to have no collision with a variety of objects, allowing its placement almost anywhere to make it competitive with medium poles in different designs.
Small changes concerning balance, gameplay, or graphics.
All crafting recipes take 100 times longer. (could be useful for slowrunners)
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
This mod simply multiplies all ingredient amounts in all recipes by a set value to increase or decrease game difficulty.
Small changes concerning balance, gameplay, or graphics.
This mod stays very close to the vanilla game but extends it with a lots longer and harder endgame. Every tweak is documented and customizable.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Adds three roboports for base extension and bot based production . All offer a small supply area footprint to fit into existing bot networks and a huge amount of really fast recharging ports to deal with modded bots (5Dim). On top, the base expansion port gives a large construction area for base expansion, without the need of placing too many ports on the map. All it takes is a good energy supply to run them.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.