Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Player tweaks (inventory, running speed, reach, health, healthregen)
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Longer Underground Pipes! Adds 2x, 4x, 10x, and 25x long underground pipes.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds the barrelling of waste water and gas from Angel's, Bob's & NE MODs And allows for configurable stack sizes of ores/plates, as I found that the default stack sizes used, kind of defeated the purpose for multi-wagon Trains However you can completely disable this feature in the config if you want to keep the default stack sizes, but want the extra barrels
Mods introducing new content into the game.
Adds extra virtual signals to Factorio. Also organizes some other mod's signals.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod will increase the difficulty and process of the recipes, and abolish some of the recipes.
Small changes concerning balance, gameplay, or graphics.
Have you ever wondered how distroying alien spawners ended up helping the aliens evolve? Or have you ever wanted a way to reduce the alien evolution factor? Or do you sometimes want to be left in peace to build your factories, but find peaceful mode a little too easy? This MOD solves these problems :) Destroying alien bases will reduce alien evolution This MOD is designed to introduce a new difficulty level between Peaceful and Normal
Small changes concerning balance, gameplay, or graphics.
This mod adds additional variations of Power Armor Mk2 with A base Equipment Grid 20x20 Grid.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Automatically collects loot. Usefull for other mods that add loot when aliens die like bob's mods
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Ever wanted to repurpose your unused burner drills and furnaces? Now you can with Upgrade! Now compatible with mods such as Bob's mods and KS_Power.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.