Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adrenaline sharpens your feelings in mortal danger. Accelerates your running and speed of mining and speed of shooting at times. Please, use https://mods.factorio.com/mod/zk-lib instead! (zk-lib has stabler version)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scans surface after launching a rocket with radars + π·πΊ locale You can use https://mods.factorio.com/mod/zk-lib instead
Small changes concerning balance, gameplay, or graphics.
No new techs will be added; this will merely be maintained. A new QoL research mod will be released when my major modpack releases.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Night is too dark for you ? Enforced flashlight and personal lights, powerful balloon lights or a pair of natural tinted night glasses could be the solution !
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Add building platform at world generation. Some building can only be placed on those platform. You will need to take care on how you do some design to fit them on building platform and your base will have less space to expand.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds a Mud Water well pump that pumps Viscous Mud Water (Angels Mods)
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Applies the mining productivity bonus to Angel's Refining's crystallizers. Designed for use with the Sea Block mod pack, but does not require it.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
When driving a train in manual mode, shows a visualisation of rail directions (which one is left, straight, right). Use CTRL + Q in order to enable.
Mods introducing new content into the game.
Mods introducing new content into the game.
Promotes the last crafted item to the front of queue (SHIFT+P), demotes the first item to rear (SHIFT+D) or reset (SHIFT+R) the crafting queue (useful after picking up intermediate items) Be careful that your inventory doesn't explode!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Trains are slower and heavier, but more powerful and can be upgraded. Fuels provide less acceleration bonus. Supersedes More Locomotives.
Mods introducing new content into the game.