Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Custom map preset featuring a 'Rail World Hard' configuration. High density but far apart resources and expensive recipes. Biters won't be a thread at the begining but will expand.
Adds an interface to take larger screenhots. It is done by creating multiple pictures.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A Rebuild of SonsakuX's High Resistance Regenerating Walls ("Shielded Walls"). Fixed performance issues.
Mods introducing new content into the game.
Realign tech progression to match the requirements of launching a rocket.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Allows players to queue research, view research by required science packs, and automatically queue prerequisites for desired tech. Special thanks to Chrisgbk for 0.16 update.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds several types of colored lamps to make your gameplay more fancy
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Process crude oil into a single product in specialized refineries. (Updated July 2018 for the latest 0.16.x)
Mods introducing new content into the game.
This mod makes nothing. Just decorative pure-white floor. Very cheap and needs wood.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
This mod changes the logistics system research to the old 0.14 research!
Mods introducing new content into the game.
Mods introducing new content into the game.
Removes green packs from a couple researches and moves the electric furnace to the logistics tech
A mod which makes it easier to determine the ideal amount of item requests in requester chests. It calculates the amount of ingredients used per second by any requester->inserter->assembly combination and takes the amount of seconds you have in your settings to finally set up the requesters filters.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds mineable titanium ore to the map and some applications.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.