Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Removes the hitbox for Electric Poles so they don't get destroyed by wandering biters.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This modpack combines a bunch of standalone mods with the intention to create a full game overhaul comparable to some of the more well-known big mods. New resources, mining and smelting, oil processing, power, science, and more.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Split recipes for complex items into stages so you know what to build first
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Tweaks for compatibility/early game so you don't sit without basic automation tools.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
UPS friendly nuclear, achieved by converting a set of power plants into a single game entity. Removes all non-scalable calculations encountered by nuclear in a megabase; however, it still requires the ingredients, space, and fuel to use it.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
wooden-chest: Nerf:Storage space from 15 to 5. Buff:Can be moved by belt now.
Mods introducing new content into the game.
Fixes map colors of belts in Space Exploration and Uranium Logistics
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
A charging mod that will recharge batteries in vehicles and power armor when near a charging pole.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Krastorio 2 + 248k + Quality of life + Interfaces + Harder enemies + Fun tech
Collections of mods with tweaks to make them work together.
Use /speed # instead of /c game.speed = #, without touching game's cheating status or ability to get achievements. /pause and /resume are also possible. Do chat while pausing the game. Hotkey for pause is not registered by default.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Pushes lamps to the midgame game. You get early lamps fueled by biters Thanks Thiske for finishing it!
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod changes the requirements for AAI vehicles to be pushed back thematically closer to vanilla. Also prerequisites the Electric furnaces mod behind AAI-industry electricity if you have it installed.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.