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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Mods introducing new content into the game.
Adds futuristic trains designed for Space exploration. These trains are faster and have more capacity, but are more expensive to build
Mods introducing new content into the game.
[2.0 Compatible] The most advanced electric train mod out there! This mod adds balanced, UPS friendly and futuristic themed MAGLEV trains. These trains have a increased top speed, acceleration and capacity (mod configurable). There are more researches, items, sounds, recipes and logistical challenges and trade-offs to explore. Enjoy!
Mods introducing new content into the game.
Makes trains squeal/screech as they brake, dynamically changing based on speed. Auditory stimulation for the discerning engineer.
Small changes concerning balance, gameplay, or graphics.
This mods adds a hotkey to initiate a short and a long honk. Supported are the vanilla car, tank and train as well as a couple mod vehicles. The trains honk on specific events too (adjustable).
Small changes concerning balance, gameplay, or graphics.
Call a train. Spiders come when called, why shouldn't trains do the same? Personal shuttle, build train, artillery or any train you need right in front of you.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Configurable default behavior for temporary train stops.
Small changes concerning balance, gameplay, or graphics.
Translations for other mods.
When a stop, whose name contains a given pattern, is added to the train schedule, add user-defined wait conditions to it.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds three new tiers of faster Locomotives, bigger Cargo-Wagons and more capable Fluid-Wagons. They also stack to 20 and 50 in your inventory.
Mods introducing new content into the game.
Adds rotatable 2x1 Containers ideal for train-based manufacturing. Compatible with Space Exploration and AAI Containers.
Mods introducing new content into the game.
Nobody expects the spanish inquisition.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Makes resources more sparse than base game. You will need to use trains much earlier to get resources. Game will be more difficult especially with higher enemy settings.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Yuoki's trains are beautiful, but their recipes are overly complex and annoying to craft. This mod simplifies them. This is incredibly unbalanced! You have been warned.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Extension for 5Dim's Trains and Equipment that gives wagons the equivlent Power armor's equipment grid and a minor storage boost
Mods introducing new content into the game.
Allows changing stats for electric locomotives, adds kr2 equipment grid if installed
Small changes concerning balance, gameplay, or graphics.
Announce when trains arrive at a station; configurable per-player. Works as flying text, or console alerts.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.