Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Make building platform version 1.0.5 and onward compatible with mc2engine's version of concentric circle generation.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Underground transport belts are now the same length as underground fluid pipes.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Having useless alien artifacts and redundant production lines after all researches are completed? This mod lets you spend excess resources to upgrades, such as bullet damage, logistic robot speed and inserter stack size (and many more), up to level 25. Now you have means to put your surplus goods away other than rockets! (And there will be benefit if you're patient enough!)
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Just starts you off the technology 'Automated Construction' for blueprint mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Changes Space Ex to use top tier Bob's mod resources. Based on 'CMHMod Bob's End Game'
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Changes some of the recipes in the game so that they require previous versions.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Makes all resources infinite. Works with Bob's ores.
Mods introducing new content into the game.
Can craft turrets with ammo preloaded into them. Useful for blueprints.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds a hotkey to lock and unlock the build cursor to the x and y axes. Especially useful with mods that extend player reach.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
***CURRENTLY IN ALPHA*** Adds an alien waste resource that spawns on killing spawners. This resource can be refined into alien artifacts as an alternate method for obtaining alien research packs.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.