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Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Changes the crafting speeds of motors and electric motors to have better ratios with the rest of the game. Adapted for AAI's revised motor recipes. Original mod by Jackalope_Gaming. Also adds support for "AAI Fast Motor Crafting" mod option.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Removes (hides) all military recipes, items, and technologies from the game. Portable fusion reactor and power armor MK2 technology are modified to not require military technology. Military items won't show up in filters (e.g., requester chests). Prerequistes for certain technologies are modified in order to remove the military technology. Depending on settings, certain military technology is enabled but altered to remove unwanted military items.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Exploitation of groundwater source(开采地下河水源) this mod add autoresearch502 (模组集成自动研究) Players can penetrate the building(玩家可以在建筑穿行) Mining time of all buildings is 0.01 seconds, excluding resources.(所有建筑开采时间0.01秒,不包括资源) map.tiles only grass(创建地图地表草地) fill-barrel recipe do't use barrel (灌装桶配方不需要桶) mini loader ,It can be used to train cars(迷你装卸机,可用作用在火车车厢)
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
All electric inserters now have filters. The Filter Inserter is now a Long-Fast Inserter, and the Stack Filter Inserter is now a Long-Stack Inserter. Long inserters are now a separate line of inserters. Recipe costs are slightly more expensive Use with the "Auto Blacklist" mod https://mods.factorio.com/mod/Auto-Blacklist for best results.
Mods introducing new content into the game.
Re-enables selecting recipes in oil refineries
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Ever wondered where an item is being produced, or which chest it's stored in? Wonder no more. Pressing a hotkey (default ctrl+w) brings up a UI to help you find machines producing a certain recipe, or containers storing an item. Recently updated for 1.1.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Get a constant combinator blueprint filled with the recipe's ingredients of the hovered machine
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Provides stacking and\or crating recipes for some AAI industry items.
Mods introducing new content into the game.
Changes a recipe with wood in AAI Industry. For now electronic circuits are changed (wood -> iron plates). Use the mod settings to turn changes off.
Small changes concerning balance, gameplay, or graphics.
Changes garden recepies of angelsbioprocessing to have 50% 1 life sample yeald instead of 32./nMod intended for playthroughs with 25+ research multiplier with angels mods without expensive recipes.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
NOW FUNCTIONING, put /c game.players["PLAYERNAME"].force = game.forces["militaris"] into the console twice, replace PLAYERNAME with whatever your username is. (Scenario to start as Faction 1 hasn't been implemented because I have no idea how to do that. Please help me lol xD) you need to use console commands to play my mod for now, sorry lol. Dx A project I promise to finish eventually. This is a TC mod that aims to bring a plethora of new ways to play by implementing different factions into...
Large total conversion mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Three easy and direct recipes for refinery: Light Oil, Heavy Oil and Petroleum Gas. Maintains the proportion
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds a new recipe to the centrifuge when you unlock nuclear power, that allows you to reduce 4 stone into 1 stone with a 40% chance of generating an iron ore, and a 25% chance of generating a copper ore.
Mods introducing new content into the game.
Every research you make only use Science Pack 1. The recipe of Science Pack 1 is configurable. Based on Adjustable Science by can00336. Updated from DellAquila's Only Reds mod for 1.1.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.