Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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This is a small update to the High Speed Bullet Train Mod for 0.16, to make it work with Factorio 1.1.
Mods introducing new content into the game.
Adds advanced versions of Oil Refinery Oil Generator, Lab, Storage Tank, Assembler, Chemical Plant, Solar Panel, and Accumulator that are larger and more powerful than there original versions. All are configurable with settings
Mods introducing new content into the game.
Player owned machines will breakdown overtime. Configuration for entities in mod settings. Research available to offset breakdowns. Idle machines should not breakdown. Broken down machines should automatically restart after a cooldown unless destroyed by damage when breaking down
Small changes concerning balance, gameplay, or graphics.
Adds a variety of weapons to wage war. Adds Additional Turrets, Ammo Types, Landmines, Equipment, Capsules, Walls, Vehicles, Infinite Technologies
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Lets you recall all robots in your network. Forked from 343N's 0.2.15 version.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Adds a Powerful locomotive to travel long distances quickly and efficiently, powered by uranium cells, Speeds up to 600Km/h
Mods introducing new content into the game.
Translations for other mods.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Translations for other mods.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Translations for other mods.
Adds new buildings with Old Earth architecture into the game! Do you miss the Eiffel Tower? The Big Ben? You got em here. Govern over your early colony by enlisting the help of Laborers to haul goods, and Architects to build structures. Vanquish your enemies as you train field armies that progresses with your technology: All the way from Medieval Era Men-at-Arms, to the futuristic Strosstruppen Air Assault Infantry! Stay tuned for more updates in the future.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
It is possible to create a cliff, also when you are placing that can be rotated
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod makes it possible to transit objects via the logistics network, against energy.
Mods introducing new content into the game.