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Changed sprites of the three levels of vanilla underground belts to the old ones from 0.15 or lower (I love them). Made with https://mods.factorio.com/mod/texturebase Замена спрайтов подземных конвейеров на старые из версии 0.15 и ниже(Потому что они мне нравятся) Спрайты взяты из оригинальной старой версии игры и просто наложены на спрайт-лист из 1.0 и выше)
Small changes concerning balance, gameplay, or graphics.
Adds a station that trains will automatically go to when they get low on fuel.
Mods introducing new content into the game.
Mods introducing new content into the game.
Makes item stack sizes bigger. Configurable
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Assets fot the animated train mod, required due to mod sice limnitatioons
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Assets fot the animated train mod, required due to mod sice limnitatioons
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Assets fot the animated train mod, required due to mod sice limnitatioons
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
In mod: -Fallout Tech -Vault-Tec Assembler -Laser Rifle (With Original Fallout 1&2 sound) -Gatling Laser (With Original Fallout 1&2 sound) -Rate of fire tech -Sniper version of Laser Rifle Things to Do: -Add Localisation -Add All Fallout Weapons -Add some new versions of Weapons The mod is still in beta. Work in progress. Please stand by...
Mods introducing new content into the game.
The complete collection of Specialized Fuels adapted to work with the Space Exploration mod
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
An example mod utilising the Composite Factories library. DO NOT ACTUALLY USE THIS MOD.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Removes all intermediates from Advanced Fluid Handling recipes. Removes 2 higher tiers of underground pipes technologies and recipies.
Mods introducing new content into the game.
Adds weapons and streamer effects that takes everything in to a temporary stasis, with them becoming frozen and immune from damage.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Custom craftbook with only hand-crafting possible recipes that can additionally be filtered to reduce clutter.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This fork is made for fun, to allow me and my friends to play the configuration we wanted to set up for it (i ve done a little bit of coding to alter the mod behaviiour to my liking)
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Allows to color default factorio lamps through circuit network signals R, G, B of level 2-255 each. This allows for pretty much all colors you would ever want. Limitation: Lamp should be always off via circuit condition.
Small changes concerning balance, gameplay, or graphics.
This mod make it easier to align stuffs to the chunk grid by tweaking values of power poles and roboports. This mod will NOT be updated to 2.0 as big power poles are already chunk aligned, and quality make it so every tier has a level that align.
Small changes concerning balance, gameplay, or graphics.