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An reasonable way to start the game. Lots of starting items, fusion robots that stack to 200. Maybe not that reasonable ;)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Choose what you want to produce and this will tell you the main cause why you are not making more of it.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This Mod extends the Player's Inventory and is configurable through the Settings
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds recipes to make phenolic boards from paper and resin (instead of wood and resin). The recipies are added to Papermaking 2 and 3
Small changes concerning balance, gameplay, or graphics.
Allows productivity modules in Space Exploration machines! Original by mrchous, which was updated by Cerbion - I made tweaks to suit me better.
Mods introducing new content into the game.
Handy Utility Belts to make working with belts a little more compact or cleaner. Includes a lane balancer and lane swapper in all the base game speeds.
Mods introducing new content into the game.
Changed sprites of green, red and blue circuts with real ones. Made with https://mods.factorio.com/mod/texturebase
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds a combinator reading ghost requests from the logistic network it's placed in. -> now with better performance <-
Mods introducing new content into the game.
This is a version of Martincitopants' Space Modpack that includes, a fix to make house waterfilling function again and various extra QOL mods and some other extras. Also, a big thanks to both Slikk and NikoMew for making this pack possible. For further info and some links, check the mod page description. IMPORTANT note: Install INGAME via the mod manager, also to update pack, uninstall main pack mod and reinstall it INGAME.
Collections of mods with tweaks to make them work together.
Powering options for offshore pumps? YES! Pumping water from the ground? YES! Higher tier offshore pumps? YES! Landfill destroys offshore pumps? YES! Get those pumpo action gizmos rollin'
Mods introducing new content into the game.
An Unofficial TransportDrone Compatibility mod With PYAE. 小车PYAE兼容mod
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
An Unofficial TransportDrone Compatibility mod With PYAE. Dependency of master mod. Do not use independently. 小车PYAE兼容包,请不要独立使用。参看主文件。
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Change the big electric pole sprite with the one from version <=0.15.x
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
This mod adds more tiers of vanilla like modules, especifically made to reduce the amount of required entities you have to place and or use in your factory.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Translations for other mods.
Changed sprites of green, red and blue circuts with Keys from Doom 1-2 by iD Software. Made with https://mods.factorio.com/mod/texturebase
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Changed sprites of green, red and blue circuts with strange ones. Made with https://mods.factorio.com/mod/texturebase Заменены спрайты зелёных, красных и синих схем на немного странные)
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.