Recently updated mods

Category: Content Overhaul Tweaks Utilities Scenarios Mod packs Localizations Internal
Tag: Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints Cheats

Functions-mod

by Keiler

recipes for some mods to work more smoothly or just random recipes I made up while playing

Tweaks
3 years ago
0.15 - 0.18
6

High Power Solar


A mod that changes the solar panel to produce 5MW. Also accumulator input modified to 3MW and output modified to 5MW.

Content
3 years ago
0.15 - 0.18
26
Power

Slightly Longer Pipes


Slightly longer underground pipes so they can reach under a reactor.

Content
3 years ago
0.15 - 0.18
10
Logistics

Air Filtering Advanced


Add machines that use craftable and refurbishable filters (and electricity) to clear pollution

3 years ago
0.14 - 0.18
59

Batteries Not Included


Run electric trains using battery packs that can be removed and recharged.

Content
3 years ago
0.15 - 0.18
17
Trains

Alien Science Pack


Adds alien artifacts back in to craft purple science packs the old way.

Content
3 years ago
0.15 - 0.17
7
Manufacturing

Snis Standard Mod

by DjSni

Adds several mods to Factorio. (Like more Toolbelts, larger Inventory, Loader, amm)

3 years ago
0.14 - 0.18
10

Mining Speed Research


Verbessert die abbaugeschwindigkeit des spielers

Utilities
3 years ago
0.15 - 0.18
7

Quick Item Swap


Adds keybindings to quickly swap the currently held item (e.g. a belt) to a related one (e.g. a splitter). Supports a wide variety of items.

Utilities
3 years ago
0.15 - 0.18
10

Time Control


Adds bindings for adjusting game speed.

Utilities
3 years ago
0.15 - 0.18
47

Inter's FurnaceChange


Furnace recipes changed. You need to upgrade, from stone to steel, from steel to electric.

Content
3 years ago
0.15 - 0.18
6
Manufacturing

More logistics slots


Adds more character logistics slots (Max. 4 rows - 24 slots). Reworked since 0.15, since the change to the science packs

Utilities
3 years ago
0.13 - 0.18
15

Speaker Signals Expansion

by OwnlyMe

Standalone expansion for Aidan647's 'Speaker Signals'. Many beautiful icons for the use in speaker warnings.

Content
3 years ago
0.15 - 0.18
23
Circuit network

Screenshot camera

by aaargha

Adds a camera to easily take high quality screenshots.

Utilities
3 years ago
0.14 - 0.18
14

Automatic Train Deployment

by aaargha

Adds stations that will automatically deploy/remove trains.

Content
3 years ago
0.15 - 0.18
20
Trains

Train state colours

by aaargha

Changes the colours of trains depending on which state they're in.

Content
3 years ago
0.15 - 0.18
4
Trains

Powered floor


Flooring that transmits power to adjacent objects

Content
3 years ago
0.15 - 0.18
21
Power

Simple Endless Resources

by thuejk

Ores and oil wells never decrease or deplete. Miners show a strange 'expected resources', due to what I consider a bug in Factorio; see https://forums.factorio.com/viewtopic.php?f=7&t=41720 ; This does not seem to be fixable by a mod. When hovering over ore, '723%' means 723 ore. The X/s expected resources when hovering over miners is mostly meaningless; the number X is actually OreCount*((MiningSpeed-MiningHardness)*MiningSpeed/MiningTime)/100, the result of which has no meaning.

3 years ago
0.14 - 0.18
12

Burnys Train Station Blueprint Creator

by Burny

A helper mod to quickly create train station blueprints for different train lengths and individual needs.

Content
3 years ago
0.14 - 0.18
36
Blueprints

Smaller Beacons


Basic Beacons become 2x2 instead of 3x3, per request of Arumba

Utilities
3 years ago
0.13 - 0.18
14