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Adds an animated item which does nothing but provide a resource when mined, either the player or by a construction robot. Done for Eliont by request. Anyone may use this in part or in whole as part of their own mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Removed time based evolution, Pollution and Biter Nest evolution is reduced
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Instead of using backer's names on new entities it uses companies that do what the entity does
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Forked from Yehn's TinyStart. A small starter kit with a tier 0 power armor with 2 robo ports, a mini fusion reactor, and all the accoutrements you need for robot construction. Does not include any additional starting resources.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Safely stop trains at signals or stations. All trains stopped can be restarted. Automatic train and locomotive counter.
Mods introducing new content into the game.
Alters Clips to hold 50 rounds while increasing the cost also lowers turrets autograb amount
Mods introducing new content into the game.
Export all recipes to JSON file, see mod-portal page (https://mods.factorio.com/mods/Xyfi/JsonExtractor) for instructions.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds mk2 and mk3 tiers of personal roboports and slightly buff the fusion reactor power. Works best with Fusion Robots and Advanced Armor.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds translations for Angel's mods from the Community.(locales list : ko, pl, de, )
Small changes concerning balance, gameplay, or graphics.