Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
This mod removes the ability to place buildings by hand BUT you can use robots in the start to do so and it adds more upgrades to robots.
Mods introducing new content into the game.
Tired of sending rockets to space for no gain other than an increasing score!?
Mods introducing new content into the game.
Adds factory buildings you can walk into and build parts of your factory inside. This mod will not be updated for Factorio 0.15! Get Factorissimo2 instead, it's much better.
A glowing and moderately aggressive life form was found in the alien world as soon as night came.
Mods introducing new content into the game.
GUI for automatic request for items from the logistics network for the selected blueprint. GUI is shown only when you hold a blueprint (or book) that can be built. Nothing needless.
Small changes concerning balance, gameplay, or graphics.
This mod increases the stacks of raw materials (wood/ore/plates/plastic). Easily configurable in the data.lua file.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows alien artifacts to be crafted through the analysis of samples (intended for use on peaceful maps)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds cubes for all fluids and updates all fluid recipes to use these cubes directly - modded or base.
Mods introducing new content into the game.
Removes pollution generation of all entities. Usefull for games without biters.
Mods introducing new content into the game.
Adds tweaks for some mods, change recipes, techs. Additional balance for marathon and bob's extended. More integration for mods.
Small changes concerning balance, gameplay, or graphics.
Structure to exhaust depleted oil patches. Drains the remains of oil and destroys the patch. Looking for better graphics...
Mods introducing new content into the game.
Large total conversion mods.
Adds an animated item which does nothing but provide a resource when mined, either the player or by a construction robot. Done for Eliont by request. Anyone may use this in part or in whole as part of their own mods.
Removed time based evolution, Pollution and Biter Nest evolution is reduced
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.