Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Small changes concerning balance, gameplay, or graphics.
A hyper dimensional entity capable of storing large amounts matter and energy and make them available anywhere
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Tweaks defense structures to be more viable with high NEE levels
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Find where in your factory items & fluids are made, used or stored. Search assemblers, furnaces, chests & storage tanks for specified item(s).
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds all the cars/tanks I've done so far.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
This mod modifies the recipes and energy costs of utility robots to make them available in the early game and cheaper overall.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Slightly faster module crafting for Krastorio 2.
Collections of mods with tweaks to make them work together.
Mod with adjustments for private playthrough. Adjustments: - Robots: Max payload size * 5, speed * 5, max energy / 5, energy per tick / 5, energy per move / 5
Small changes concerning balance, gameplay, or graphics.
Add multiple sounds for artillery depending on distance (based on vanilla).
Mods introducing new content into the game.
This mod adds a new way to recover sulfur from acidic gas, and coke to carbon dioxide reaction. Rebalancing of hydrazine gas creation was also added.
Small changes concerning balance, gameplay, or graphics.
Adds a new turret to launch nuclear shells, and a new remote for targeting.
Mods introducing new content into the game.