Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Brings back legacy official crash site entities and items added for 1.0 and removed on 1.1. This mod does nothing alone. It is normally required by other mods that need these prototypes.
The rails are always destroyed by bugs.This mod can make your rail,trains,train-stop,rail-signal,rail-chain-signal nearly invincible.
This is based on op_train_speed but with greater speeds at the highest tier. Compatible, can be swapped out without problem. Cannot be combined.
Makes all resources infinite, but gradually deplete to very low yeilds.
Mods introducing new content into the game.
This mod integrates a new type of accumulator to the game.
Mods introducing new content into the game.
UPDATED FOR 1.1, I DO NOT OWN THIS. Changes graphics back to their 0.16 versions. Available Modules: Enemies, Enemy spawners, Trees, Chests, Logistic Chests, Laser towers, Laser attacks, Spitter attacks, Worm attacks
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds a billion science technology for each science pack, for testing purposes.
This mod allows you to digitally point to things without having to describe where they are! (1.1 update)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds 13 new unique Spidertrons! Wether high firepower, early game, speed, inventory size or fog war reveal, there is something for everyone.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Vanilla friendly mod that adds 6 supplemental ores to the game. Core logic based on Leighzer's Morphite. Difference is that instead of introducing 1 ore, this introduces multiple. Each of the new ores can be processed into one of two of the other raw vanila resources.
Mods introducing new content into the game.
Schall's machines support Bob's crafting recipe categories.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Schall's machines have a configurable module slot count.
Small changes concerning balance, gameplay, or graphics.
This mod doubles the range of the headlights on the car. Should be compatible with most car mods. Inspired by Car Light Fix 0.0.2 by Grootie
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.