Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Shows total item count instead of just the current stack. Disabled if picker extended is installed.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows you to make a laser-shooting sniper rifle. Three-digit versions describe in-dev versions [e.g. .14.011 = Factorio .14, Mod version 1 + parts of Mod version 2 ]
Mods introducing new content into the game.
Makes personal laser defense functionally identical to a real laser turret (should become stronger with upgrades).
Mods introducing new content into the game.
Now you can control alien brains ! And force them to fight for you ! Well at least some of them, and for a limited time...
Mods introducing new content into the game.
Eyes in the sky ! Monitor and pilot your factory with your smartphone. (or a way to have several cameras all around the map to give you alternate views and control on your factory)
Mods introducing new content into the game.
A boosted customisable version of the original tank, with boosted ammos and a nice red color !
Mods introducing new content into the game.
Manager for multiplayer gaming : manage forces/teams/stances, players/rights/login/guests/bans, prepare map with spawning zones and resources.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Hold a chest in your hand to set the bar limit on newly placed chests of that type.
Adds a recycling plant that scraps things for parts. Original by Ricky Ford, I changed it so that recipies are automatically generated based on all recipies in the game, even ones added or changed by mods.
Mods introducing new content into the game.
Build things that naturally spawn in the world - everything from bushes to alien spawners!
Adds barbed-wire, which can be placed down and hurts and slows down any enemy that walks on it. They can be upgraded to: Reinforced (more health and damage) Slowing (slows down more) Conductive (can be powered to deal extra damage) or any combination of the three.
Mods introducing new content into the game.
Adds hotkeys to toggle exoskeletons, night vision and personal roboports.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.