Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Enables fast replacing the base game substation with the pylons
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Quality of life improvements for working with space pipes; * Mining the elongated pipe segments gives back the appropriate amount of space pipes instead * Ghost versions of the elongated pipes are placed using multiple regular space pipes. Due to a limitation of the engine this will unfortunately break the pipette tool. * Crafting underground pipes takes 0.5s
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Ores that would normally require fluid to mine, are now mined normally, but need to be washed with corresponding fluid. Designed for use with Angel's infinite ores, RSO, Bob's and Clown's mods.
Mods introducing new content into the game.
ν©ν λ¦¬μ€ λͺ¨λ νκΈν νλ‘μ νΈμ λλ€. Korean localization mod for Some mods for Factorio. If your mod needs Korean locale file, contact me. Discussion and E-mail.
Small changes concerning balance, gameplay, or graphics.
Boosts the Krastorio2 Exoskeletons speed bonus (60%, 120% and 200%)
This mod will allow you to choose a set of preset items you will start with. See description for details on the different sizes.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Automatically puts item in your cursor when it becomes available instead of a ghost.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds some different types of terrain landfill. Allows landfill to overwrite existing terrain
Small changes concerning balance, gameplay, or graphics.
This mod replaces the vanilla weapon sounds in the game, making your battles sound epic! More weapons will be added soon!
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Makes many stack sizes massively increased. Supports Bobs mods items. v1.2.7: Sodium Chlorate, Landfill, Landfill, Salt stack to 2,000. Rocket fuel, Nuclear fuel stack to 999,999. v1.2.6: Silver Zinc Batteries now stack to 999,999. v1.2.5: Lithium Chloride now stacks only to 2,000. v1.2.4: Rubber stacks to 999,999. Plutonium-239 stacks to 999,999.
Mods introducing new content into the game.
Currently, Tower Defense is plain and raw! Each ~15 mins, enemies evolve (2 times max) There is no end and some needful progression for gameplay, at the moment. (this mod changes prototypes)
Scenarios, maps, and puzzles.
Tired of the piles of raw-wood in your chests? This small mod turns Wood + Steam + Crude Oil into slightly more Crude Oil
Mods introducing new content into the game.
Change Bob's Warfare and Bob's Personal Equipment to remove military cost and prereq from fusion reactor, power armor, and radar. Intended for use in biter-less plays.
Mods introducing new content into the game.
Slightly increases Zone Expanders and Roboports radius to fit chunks size (16, 32, 64, instead of 15, 30, 60, etc)
Mods introducing new content into the game.
Adds Bacterial mud, Peat and Tar primitive technologies Adds Shalerock Fracking technology Adds Tarsands mining, Bitumen production Adds phenol, ethylene, calcium carbide and propane based plastics production lines. Adds automated lathe, lapping, grinding, smelting, casting and injection molding to existing technologies. NGL, Natural gas, DeepDrill mining, Synthetic Crude, Synthetic Lubricant and other petrochem technologies. Incompatible with RSO-mod!
Mods introducing new content into the game.