Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Mods introducing new content into the game.
Replaces vanilla coal liquefaction recipe.Takes coal, steam and petroleum gas as inputs, and outputs crude oil only.
Small changes concerning balance, gameplay, or graphics.
Now you can craft Calcite in chem. labs. Will unlock after 'Calcite processing (research).' 3s x (20x stone, 20x carbon, 75x water). Configurable!
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Randomly named full exosuit mod with armor, battery, shield and exoskeleton.
Mods introducing new content into the game.
Ultimate armor with 100x100 grid, MK4 gear, and full tech integration.
Mods introducing new content into the game.
Upgraded power armor, battery, exoskeleton, and energy shield with recipes and technology.
Mods introducing new content into the game.
Your premiere source for quantized cargo wagon loading (re-upload for 1.1 and newer)
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Add two instruments to the programmable speaker, one that sound like a violin ensemble playing short notes, and another one sounding more like orchestral string section playing longer notes, both with a range of up to 96 notes for expressive music or alerts
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
It adds a lot of item and recipe pollution, pun intended.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Resources can be placed, cleaned up, erased or restored, Supports Factorio 2.0 and Pyanodons Mods
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds an advanced power armor with massive grid, inventory boost and strong defense.
Mods introducing new content into the game.
Adds MK4 exoskeleton, battery, and energy shield equipment for Factorio 2.0.47.
Mods introducing new content into the game.
Adds a massive 100x100 equipment grid power armor, a 1GJ battery, exoskeleton with 100% speed, and a 1000HP energy shield.
Mods introducing new content into the game.
Mods introducing new content into the game.
Beacon rebalance mod that emulates the balance of Space Exploration's beacons, with an optional overload mechanic.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.