Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
7 micro furnace that can cook an entire belt by itself (this is a fork original in description)
Mods introducing new content into the game.
Adds silver and bronze coins. Unlocks the vanilla (gold) coin and provides recipes to exchange the coins with each other. The names and exchange rates are Harry Potter style. Doesn't provide any way to obtain the coins. This mod is primarily meant as an inspiration for other modders, but can be used in combination with other mods that use the coin.
Mods introducing new content into the game.
ModPack with the mods I generally use. Generally Utility and ease of life, with a bunch of content mods
Collections of mods with tweaks to make them work together.
Greater Storage, Greater Connectivity. Original by Styxy. Updated for 1.1 by Sil3ntSt0rm
Mods introducing new content into the game.
Adds freely configurable hotkeys for the third and fourth row of the quickbar.
Small changes concerning balance, gameplay, or graphics.
PowerPoles AndSoMuchStuff: This mod adds so much more stuff, Roboport(with construction and logsistic robots), power poles (3 tiers),3 more types of repair packs,silenced sub machine gun, all has its own science that is logical with no jump or missing paths(so you can't research bots if you dont have robotics etc.). On new release(2.0.0) its updated so we have 3 more tiers of assemblers :)
Adds a command that exports recipe, item & fluid, assembler, miner and resource data in a JSON format
Small changes concerning balance, gameplay, or graphics.
This mod enables whitlisting if you don't have access to the server's start parameters
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
This mod allows you to route belts and pipes automatically: 1. Put the starting belt and ending belt on ground first, 2. then select the starting belt with ctrl+right-click and 3. select a ending belt with ctrl+left-click. 4. Boom, belt ghosts are created!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Shit-post borderline cheating assembler machine with elite variant. Not to be taken seriously. Alien make kill > meat > rubbed meat > Ainsley > more meat > Ainsley Supreme
Mods introducing new content into the game.
All the mods from the Martincitopants Space Factorio Video! All credit go to NikoMew https://mods.factorio.com/mod/martincitopants-space-modpack, I just swapped one mod.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Use this with Angel's Smelting to re-enable the smelting of basic vanilla/bob ores (iron, copper, tin and lead) in the furnace, as well as Kovarex Enrichment Process.
Mods introducing new content into the game.
Helpfull stuff, just a few things to help out: Longer pickup range. Larger inventory: until verstion 0.18.1 inventory 120. After 0.18.1 inventory 200. Radars look futher.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.