Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Mods introducing new content into the game.
Allows the logistic system technology to be researched with chemical science. Compatible with SE.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Allows player to set how many circuits are created in recipe. This is remaking my old mod.
Small changes concerning balance, gameplay, or graphics.
Adds configurability to the vanilla lamp's light radius through mod settings. An option is included to allow the light render distance to match the lamp's light diameter, preventing light pop-in. Additionally, there's a setting to adjust the lamp's power usage based on the new light diameter.
Small changes concerning balance, gameplay, or graphics.
Allows all resource types to refresh over time, configurable in Map settings.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod stretches out the burner phase and moves electricity to later in the game.
Large total conversion mods.
Modifies vanilla crafting and smelting to be much trickier, you will need better planning and more clever setup
Large total conversion mods.
Add ingredients of recipes to the output, increasing the complexity of the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Improves Pyanodons mods by allowing the use of productivity modules on intermediates that should be able to use them.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
An overhaul of the overhaul of the air filtering mod by Schorty. Includes complex air filtering steps to remove pollution.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Improves the enemies tactics by using potential fields (pheromones) allowing probing of defenses, retreats, reinforcements, counterattacking, breaching, raids, rallying death cry, and player hunting. Uses blockable biter projectiles. Adds new Enemies which can be disabled in mod settings. Difficulty setting in mod options menu.
Mods introducing new content into the game.
Make seablock more about building new designs and factories and less about overscaling and grind
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Fixed to work with Rampant. Original Description: Adds more powerful late and endgame combat capability to keep up with powerful enemies and huge biter bases.
Mods introducing new content into the game.
This increases stack sizes of raw resources and some other stuff.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.