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Lowers the research requirements and/or cost/limitations for Cliff Explosives, Foundations, Landfill and Rail Supports. Optionally increases Rail Support reach.
Small changes concerning balance, gameplay, or graphics.
This mod enables running the game with both 248k and Py mods installed without conflicts.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Makes every item spoil down into another item. Like iron plate -> iron ore
Scenarios, maps, and puzzles.
Enables belt immunity for players and vehicles, with no need for equipment. Hides Belt Immunity Equipment technology and recipe.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Start off running slow then rapidly accelerate to full speed while the key is held; useful when your run speed is very high and you want to move precisely
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Spaghetorio is a Factorio mod that trades efficiency for glorious complexity, introducing new items, fluids, buildings and science packs to create absurdly intricate production chains. Currently in early alpha with players just reaching orbit, the mod is open for feedback to help tune balance.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
For those who want to enjoy Krastorio 2's tech card textures outside of KS2. Updated by Silari for 2.0.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Analyze the consumption of an item or fluid throughout your entire factory. This mod fixes incompatiblity issues with Factorio 2.0 .
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Adds static weather and visual effects to planets, including modded ones. Everything is toggleable in the settings.
Small changes concerning balance, gameplay, or graphics.
Reduces the stack size of machines, storage capacity of chests and player/vehicle inventories, and max speed/acceleration of locomotives to make bulk logistics more challenging. Most values can be tweaked for preferred experience
Small changes concerning balance, gameplay, or graphics.
Adds an alternative recipe for grenades that uses explosives and steel. Crafts faster to supply other things that need grenades, like cluster grenades.
Small changes concerning balance, gameplay, or graphics.
Screw landfill! Defences on the coastline is no longer painful and ugly! Build walls and gates on shallow water! Configurable for building land mines and big electric poles on shallow water! Walls no longer visually connect to nothing when next to water! Walls no longer visually connect to nothing when next to the vacuum of space! Supports modded shallow tiles, walls, gates, land mines, and big electric poles!
Small changes concerning balance, gameplay, or graphics.
Now you can listen to the Space Age music without having the "space-age" mod enabled! You still need to own the DLC to use this mod.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod enables the loader, fast-loader, express-loader and torbo-loader recipes and items, making them available for research, crafting and usage in the game.
Small changes concerning balance, gameplay, or graphics.
F.A.A.T. where the F stands for factorio. Factorio is a game that eats lives. Aiming to help save marriages and jobs, we're introduce the addiction-timer. The timer defaults to automatically saving and then closing the game after 1hr (configurable) of play time.
Mods introducing new content into the game.