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Small changes concerning balance, gameplay, or graphics.
Allows conversion of metal products back into molten metals and then into ingots for Space Exploration.
Mods introducing new content into the game.
Yet another mod that can turn your spidertron into a walking train. Adds 6 pairs of loading + drop zones per surface and makes spidertrons walk between them. When spidertron arrives to loading zone it turns on all logistic requests and waits according to timer. Then it goes to drop zone and on arrival turns all logistic requests off and dumps all its inventory into your bots network
Mods introducing new content into the game.
Do you dislike the Warp Drive Machine's AI generated static image main menu? This mod will return back the good old menu simulations. Works with just factorio and also Space Age.
Small changes concerning balance, gameplay, or graphics.
Simple localization mod that replaces all mentions of Cerys plutonium with neptunium, for consistency with certain mods
Small changes concerning balance, gameplay, or graphics.
Have you ever wanted to melee combat in factorio? Yeah, me neither. But if you did, this is for you. Add 3 melee weapons (vanilla) with 3 upgraded versions (space age only)
Mods introducing new content into the game.
異星工廠模組繁體中文(正體中文)翻譯資料庫 This is the Traditional Chinese locale library, other languages do not need to install and use this MOD!
Translations for other mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Part of the Stellar Horizons modpack. Includes optionals mods but that are great for the modpack.
Collections of mods with tweaks to make them work together.
Add lots of types of science packs to spice up your set-ups with additional production lines! Includes 37 new science packs.
Mods introducing new content into the game.
Extend programmable speaker sounds with ai voice to voice clips i use on twitch. Watch Maholic at https://www.twitch.tv/maholic or https://youtube.com/maholic
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Armor which has been unequipped still charges. Modded solar panels and fusion generators should be fully supported, as well as any equipment that stores energy. Burner generator equipment is not currently supported.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Replaces the held version of the copper/red/green wires with the realistic wire graphic instead of the icon. The shortcut icons retains their graphics.
Small changes concerning balance, gameplay, or graphics.
This mod should multiply the pollution output of all buildings by a fixed value set in mod settings. Default is 2.
Small changes concerning balance, gameplay, or graphics.
This is a small mod that adds electric cars and tanks (thats needs batteries) and a charging station. Vanilla and Bob's batteries have now a fuel value, if these are depleted you can recharge them at a charging station.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Replaces assembling machine sfx with the home depot theme
Small changes concerning balance, gameplay, or graphics.