Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Extends the poor Combat Robots Time-To-Live... Let them live their life!
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
A simple mod that will remind you to take a break after a set amount of time that you can specify when loading a save.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod does 2 things : updates stack size for all items found and updates stats for armors, weapons and ammunitions. More information at https://github.com/VictorRos/stack-update
Mods introducing new content into the game.
Simple, clean resorter mod for a clean crafting UI. This mod aims to support absolutely all Factorio mods, in order to provide any player with a perfectly clean crafting UI. It will also resort large mods like 5dim's, andrew's, angel's and bob's mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds Mid/Late game machines that make crafting, smelting and reduce pollution alot faster, and for early game an upgraded burner mining drill to mine super fast
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Tile info: Temperature, elevation, moisture, roughness, terrain, shrubs, trees...
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod changes bob's mods configs to work with ctrlfrk's bob's mod mods
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Automatically marks loot for deconstruction. Usefull for other mods that add loot when aliens die like bob's mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
This mod enables you to cultivate trees and/or other plants. https://github.com/Blu3wolf/Treefarm-Lite Published under the GPLv3
Mods introducing new content into the game.