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Highlight belts, pipes or wires to trace them through your base. Hover over something and press Shift-H.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds three seperate animated valves for pipes: overflow, top-up and one-way/check valves. Inspired by Flow Control and Advanced Fluid Handling. The thresholds can be configured using shortcuts. Uses valve functionality provided by Factorio.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Reduces the cost of logistics items like belts, underground belts and splitters. Includes a configurable multiplier in the mod settings up to 10x. Supports Space Age.
Small changes concerning balance, gameplay, or graphics.
Forces loaders to output full stacks and nothing less. Highly recommended to be used with Stacking Loaders, which allows for adjusting the target stack size.
Small changes concerning balance, gameplay, or graphics.
Loaders can be selected and changed to have lane-specific filters. Does not add loaders, another mod must be used to add them. Requested by Sunrosa on Discord.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
All assembling machines, furnaces and mining drills have a base quality, so you're forced to deal with qualities the entire game.
Small changes concerning balance, gameplay, or graphics.
A scenario modpack in which you start on a space platform and descend to the surface in roguelike missions in the vein of Deep Rock Galactic to retrieve, deliver, and protect while shipping materials because on the surface you will be attacked, especially at night - when monsters will spawn around on any non-artificial tile. Ever orbiting space platform was not safe - don't forget to setup defence.
Scenarios, maps, and puzzles.
Adds the heat pump, a heat pipe worker's swiss army knife! It can function as a valve, pump, or relay for heat! Part 3 of the my bigger GasHeatStuff collection.
Mods introducing new content into the game.
Mods introducing new content into the game.
This is a compilation of all my gas and heat mods to really change the energy conversion and heat system in Factorio up!
Collections of mods with tweaks to make them work together.
Collections of mods with tweaks to make them work together.
Lowers the inventory size of vehicles to make them less of a cheap super-chest. Also supports vehicles from AAI, and the AAI Vehicles Depot.
Small changes concerning balance, gameplay, or graphics.
Queue a logistics Upgrade or Downgrade for an entire connected belt line with one click! NOW FACTORIO 2.0 AND SPACE AGE COMPATIBLE!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Modifies belt sprites to reduce flickering. Clear, Lines and Lines-Thin belts available in settings. Supports both Base and Space Age Factorio.
Small changes concerning balance, gameplay, or graphics.
Globally tweak the working speed of different machine types with simple multipliers.
Small changes concerning balance, gameplay, or graphics.
Spoilage solution - Mod that adds ways to avoid spoil! 1 - Canning! 2 - Cryogenic freezing! They will allow you to keep freshness for a long time!
Small changes concerning balance, gameplay, or graphics.
A personal modpack for quality of life improvements in Factorio. This Modpack is intended for my personal likes and preferences. It is not intended to be used by anyone else, but feel free to use it if you like. All credits goes to the original mod authors.
Collections of mods with tweaks to make them work together.
Gives landing pad more than default 30 input hatches. Meant for megabasing.
Small changes concerning balance, gameplay, or graphics.
ver2.1にて核技術サイエンスパックを実装しました! ゲームの基礎バランスをなるべく変えない範囲でいくつかの調整・追加を行い、スムーズかつメガベースの作成を楽しめるようにしました。
Small changes concerning balance, gameplay, or graphics.