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Adds new versions of Rocket fuel recipes from K2 and SE, that produce the liquid version directly, because what's the point of wasting that iron, if you are going to make it into liquid anyway... ! IMPORTANT ! This mod removes productivity on the Liquid -> Solid recipe. This causes productivity modules to disappear from refineries with that recipe selected.
Small changes concerning balance, gameplay, or graphics.
Craft liquid rocket fuel directly, bypassing vanilla rocket fuel stage. SE+K2
Small changes concerning balance, gameplay, or graphics.
An elective set of game changes (NOT tweaks) that alter how Krastorio 2 + Space Exploration is played to be more streamlined combination, because a lot of K2 features feel 'tacked on' with Space Exploration Please look at mod settings!
Mods introducing new content into the game.
Changes Advanced Furnaces' Oven prototype and First generation ovens to need the fast inserters from bob's logistics instead of express inserters. Best used with Space Exploration to allow advanced furnaces before rocket and space science.
Small changes concerning balance, gameplay, or graphics.
The full list of mods used by mezzodrinker for their Factorio stream.
Collections of mods with tweaks to make them work together.
This is the most comprehensive and balanced mod package you can find.
Collections of mods with tweaks to make them work together.
Collections of mods with tweaks to make them work together.
modules have one extra crafting step, and can be nullified and re-specialized. New art for all modules.
Small changes concerning balance, gameplay, or graphics.
Add resources and stuff from Space Exploration to dark-matter-replicators-18
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Add technologies mechanics and others... This mod requires the activation of my other mods: - Ritn Lumberjack (+ Bio Industries) - RitnMiner - RitnGlass - RitnSmith - RitnElectronic - RitnPurple To activate the whole ModPack you will need RitnResearch.
Mods introducing new content into the game.
Add technologies lumberjack and others... This mod is standalone but part of my ModPack. To activate the entire ModPack you need RitnResearch.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
This is a modified version of "Laboratory Productivity" mod by Rhaane. All real work was done by the original mod author, I just modified their code to my liking.
Small changes concerning balance, gameplay, or graphics.
This mod finds machines that haven't produced anything, and therefore may be incorrectly configured, and marks them.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods introducing new content into the game.
Large total conversion mods.
Streamlines a lot of combinator mods, by having them be interchangable, share the technologies they come from, and by giving them colorcoded and simular sprites and icons.
Small changes concerning balance, gameplay, or graphics.
A small overhaul with a focus on long-distance logistics variety. Transport containerized items across land and sea using trains and ships! First, venture to the edge of your starting island using trains to find lead, then set sail for offshore oil using tanker ships, dredge metallic nodules from the seabed, and recover titanium from other islands. Finally you'll be transporting materials to faraway lava pools to smelt titansteel, an essential ingredient in rocket parts.
Large total conversion mods.