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Mods introducing new content into the game.
Small mod that adds logistic beacon that provide charging platform and range increase for logistic network (bots) but no docking.
Mods introducing new content into the game.
Add poison, distractor, explosive artillery shell + research. Stack size configurable. Vanilla friendly.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
"This mod improves quality of life for late game. MK2Armor adds more inventory slots, one fusion reactor is enough to supply whole grid and robots have bigger battery."
Mods introducing new content into the game.
Add tier 2 flamethrower turret + research. Stack size and range configurable. Vanilla friendly.
Mods introducing new content into the game.
Infinite belt speed research for express transport belts, and a belt maintenance facility to upgrade belts to the latest model.
Mods introducing new content into the game.
Adds an assembling machine with integrated requester chest and output buffer chest, which is able to craft only items usually produced in a mall. This helps to build up a botbased mall a lot earlier, without needing to research logistic network.
Mods introducing new content into the game.
Add tier 2 accumulator + research. Stack size configurable. Vanilla friendly.
Mods introducing new content into the game.
Rebalance of CatWEax's Battery-Electric Train mod so the trains arent totally and completley useless until late game
Mods introducing new content into the game.
Mods introducing new content into the game.
Somebody light a match. an updated version of adamo's mod Gas fired furnace for 1.1. See https://mods.factorio.com/mod/gas-furnace for details on how the mod works.
Mods introducing new content into the game.
Start the game inside of a Factorissimo2 factory. No escape from the factory now!
Mods introducing new content into the game.
Adds Rubber and Resin to the game! Breed trees to find resin in Greenhouses and smelt resin into Rubber to make better belts and vehicles. This works K2's own greenhouse and recipes.
Mods introducing new content into the game.
Rampant(and others) fix by problemlow. Originally by Yes-Man, his description was as follows: Craft and plant (blue-printable) tree saplings that grow into trees, and automate it with the Recursive Blueprints mod. This is an update of 'My Tree Mod' from SamuelCombrinck, which was inspired by 'Simple Saplings' made by hypermark which apparently was a fork of 'JJtJJs Tree Planting Mod'.
Mods introducing new content into the game.
I recreated the an old mod from scratch just so I could use the large lab. Adds a lot of new labs ranging from 3x3 to 27x27 Has support for Bobs module lab, 30+ MSP, and DiScO ScIEnCe
Mods introducing new content into the game.
All machines will produce the same number of items from less input.
Mods introducing new content into the game.
A logistics center was recovered from the crashed space ship. It could be modified to help you build your base. ❌DISCONTINUED in 2.0. see Smart Linked Chests
Mods introducing new content into the game.
Mods introducing new content into the game.