Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Adds in 15 new colours with lamp support and gives Black and Grey signals lamp colours
Small changes concerning balance, gameplay, or graphics.
Adds nixie tubes, for displaying values from a connected circuit network. Adds a three digit version of the nixie tubes.
Mods introducing new content into the game.
Adds button in top left corner to delete all chunks that are far away from players and far away from player spawn positions and dont have player buildings and dont have pavings.
Mods introducing new content into the game.
Turns your Research Labs into a Rave with a touch of Caramelldansen. Now in Krastorio 2!
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
An advanced laser tank relying on it's grid and varied combinable energy cells to overcome difficulties. Adds ammunition with unique sounds and visual special effects that is compatible with X.O.: Factory Guard ammo
Mods introducing new content into the game.
Beta version. Most features implemented but lacking a lot of balance. Play at your own risk :) What Lies Within is an overhaul mod that focuses on new underground layers of the planet Nauvis. With each new underground layer comes new challenges and rewards. Do you have what it takes to find out exactly What Lies Within?
Large total conversion mods.
Adds Liquid Ore Conversion recipes for various Space Exploration raw materials: beryllium ore, holmium ore, iridium ore, naquium ore, cryonite, vulcanite, vitamelange and water ice.
Mods introducing new content into the game.
One Mod to find them, One Mod to bring them all and in the mod manager bind them.
Collections of mods with tweaks to make them work together.
Collections of mods with tweaks to make them work together.
Roboports automatically place and upgrade concrete and landfill within their reach. Quick and dirty fork to fix raw entities crashing
Mods introducing new content into the game.
Bio labs/Greenhouses/Condensers (optional) get 6/4 module slots (configurable). Space Exploration gets new delivery cannon recipes
Small changes concerning balance, gameplay, or graphics.
Random chat messages for when someone joines the game. only works in multiplayer. PS This is my first mod ever, made to get a grasp of modding in factorio.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Makes FMF recipes much more expensive and brings them in line with IR3 recipes.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Replaced by https://mods.factorio.com/mod/labeled-storage Note: It's not a proper migration. These chests will be destroyed when you remove the old mod. Adds text labels to logistic chests. Adds containers with priority labels.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Plays the Thomas the Tank Engine theme after you get hit by a train. Bass boosted version of the original by sOvr9000.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.