Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Mods introducing new content into the game.
Use Chemical Plants to do All circuits, using the same resources. Build with proportion of item use.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds a new mk2 drill that has a 7x7 mining area compared to 5x5 for base mining drill. Allows for beaconed mining setups.
Mods introducing new content into the game.
Mods introducing new content into the game.
Automatically clones trains at new advanced train stations called train depots. The train to clone is set by a circuit network signal sent to the station. It can clone schedule and filter settings as well as the carriages. Also adds a combinator that sends a signal counting the number of trains scheduled for a station it is placed next to. Check the mod portal for details on signals and usage.
Mods introducing new content into the game.
A conductor of trains. (Fixed for Electric Trains for 0.16)
Mods introducing new content into the game.
Some settings to give finer control over your game, including things to make it quicker in the beginning. Updates: Changelog now visible in the Mod window
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
μ¬λλ€λ§λ€ μνμλ μ μ₯ ν±ν¬ μ©λμ΄ λ€λ₯΄λκ΅°μ. κ·Έ λΆλ€μ μν΄ μ λ¬Όν©λλ€. You can build storage tanks of the desired capacity.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod adds an new Recipe of Uranium-processing into an efficient way for early Nuclear Power Planting :-).
Mods introducing new content into the game.
Mods introducing new content into the game.