Recently updated mods

Category: Content Overhaul Tweaks Utilities Scenarios Mod packs Localizations Internal
Tag: Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints Cheats

Pollution Solutions Fix - Personal Fork


New ways to turn pollution into a tool. Fork for personal purposes, tweaked equipment, odd mod compats, deconstruction function forcefully removed.

Content
9 months ago
1.1
437
Combat

Fragmentation Weapons


Adds three throwables that explodes into deadly physical fragments. An alternative to flat explosion area damage.

Content
9 months ago
1.1
127
Combat

Remove Military Technologies


Disable all military technologies from vanilla. Some technologies are left because they can be used out of combat. It's possible to play with this mod and evolution disabled, it's kind of balanced. Compatible with Pyanodon. NOT compatible with Krastorio.

Content
9 months ago
1.1
70
Combat

True Grenades


For when cluster grenades just aren't enough

Content
10 months ago
1.1
413
Combat

Atomic Artillery Redux


Adds Artillery Shells with a nuclear payload, a super lategame nuke alternative. Patches Atomic Artillery to have better auto targetting and less overkill.

Content
10 months ago
1.1
2.09K
Combat

Fallout Arsenal


In mod: -Fallout Tech -Vault-Tec Assembler -Laser Rifle (With Original Fallout 1&2 sound) -Gatling Laser (With Original Fallout 1&2 sound) -Rate of fire tech -Sniper version of Laser Rifle Things to Do: -Add Localisation -Add All Fallout Weapons -Add some new versions of Weapons The mod is still in beta. Work in progress. Please stand by...

Content
10 months ago
1.1
681
Combat

Stasis Mine


Adds weapons and streamer effects that takes everything in to a temporary stasis, with them becoming frozen and immune from damage.

Content
10 months ago
1.0 - 1.1
23.7K
Combat

Fish Farm

by FIRE153

GO check out https://mods.factorio.com/mod/Nihilistzsche_FishFarm since they have updated theirs to include these changes. This may become more but for right now the development on this has stopped.

Utilities
10 months ago
1.1
789
Combat Manufacturing

Shield Projector Settings

by soeur

Added two settings for shield-projector: shield max health and regeneration speed

Content
10 months ago
1.1
665
Combat

Agent Orange


Adds a lesser poison capsule for tree removal.

Content
10 months ago
0.15 - 1.1
125
Combat

Delayed Regeneration


Biters/spitters, turrets, and spawners don't heal every tick, instead only healing after not taking damage for long enough. Configurable.

Tweaks
11 months ago
0.17 - 1.1
684
Combat Enemies

Biter Buddies

by Rednox

Adds biter friends to help your factory

Content
11 months ago
1.1
272
Combat

Stormwall

by sh4dow

Electrically powered walls.

Content
11 months ago
1.1
357
Combat

Early Spidertron for Space Exploration

by Soggs

Makes the spidertron available with just space science.

Tweaks
11 months ago
1.1
871
Transportation Combat

Followers+


Combat robots no longer expire and can be controlled and grouped with the spidertron remote.

Content
11 months ago
1.1
2.40K
Combat

Spidertron Extended


Adds Spidertron MK2, Spidertron MK3, the Immolator and the Ghost Weaver, more powerful upgraded versions of Spidertron that can be crafted from the original, with enhanced firing capabilities, larger inventory size, equipment grid, radar coverage, mobility and much more.

Content
11 months ago
1.0 - 1.1
55.3K
Combat

Military 5

by Kalyff

Military 5 adds weapon variants for the endgame and a sniper rifle weapon class.

Content
11 months ago
1.1
782
Combat

Intelligent Spidertron Defense

by Natha

If near entities or the spidertron itself is damaged, it goes nearer to the attacker to kill it.

Content
1 year, 10 days ago
1.1
340
Combat

Big Laser Turret

by foekat

Adds a Big Laser Turret

Content
1 year, 11 days ago
0.17 - 1.1
10.7K
Combat

Warhammer 40K Astartes Armoury Tweaks and Options


This mod tweaks and adds some things to the Warhammer 40K Astartes Armoury mod by MrSilver2510. Right now it is only the option to have the bolters from the start. The rest was implemented in the original mod already.

Utilities
1 year, 12 days ago
1.1
5.89K
Combat