Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Use IR2 icon for many items, fix steel plate recipe, fix technology pack recipe, fix stone procesing technology and fix silicon recipe, remove IR2 ammo and readd depleted uranium magazine from KR2 and change KR2 ammo recipe, Add filtration recipe for tin and gold ore, disable enrichment iron and copper ore recipe.
The Katherine of Sky Technical Terms mod that renames all the things with the KoS technical term.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Several basic mineral stacks in the original version were modified to 200(coal、stone、iron-ore、copper-ore、uranium-ore),wood=5k
Mods introducing new content into the game.
Pollution kills biter nests. After spawning 60 biters via absorbing pollution, they die.
Mods introducing new content into the game.
Adds 13 new unique Spidertrons! Whether high firepower, early game, speed, inventory size or fog war reveal, there is something for everyone.
This mod modifies the Belt Immunity Equipment. It turns off the immunity to belts when you're moving in the same direction as the belt is.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Removes the Production Science Pack from Express Miniloader tech so that it aligns with Logistics 3 instead of being much later.
Mods introducing new content into the game.
Adds a semi-early Heavy Machine Gun turret for Krastorio 2 that takes Anti-Materiel Rifle magazines. Generates AMR magazines if MWR is disabled. Damage and fire rate bonuses on the ammo and turret may not persist if MWR is enabled or disabled on a prior save.
Mods introducing new content into the game.
Mods introducing new content into the game.
Various QoL and balancing tweaks for Space Exploration and Krastorio 2. Forked from Xon1's tweaks.
Small changes concerning balance, gameplay, or graphics.
This very simple mod adds an alternate 'Small Power Pole' recipe which uses 1 steel and 2 copper wire to produce 2 small power poles.
Mods introducing new content into the game.
Speed your world up to 10,00x time faster, or down to 0.1x speed. Computers, be warned! You can down your auto save rate before boosting to ease the load on your computer. 600,000 UPS? Buttons appear on the top left. View the project page on https://mods.factorio.com/mod/SpeedyControl for more info. Server (For bugs): (https://discord.gg/nWrdGbzjrJ)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Gives smaller logistic chests to use in the early game, unlocked with logistic bots technology. Compatible with Space exploration. Needs AAI containers.
Adds anime eyes to inserters. Forked from inserters with googly eyes; this was a mistake
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mod that adds more signal color, stolen from devilwarrior's depreciated mod
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.