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Every 5 minutes, teleport to a random planet. Do research to get a better control on your warps. Works with planet mods and in multiplayer.
Small changes concerning balance, gameplay, or graphics.
Mod that overhauls promethium science in order to connect all planets with single recipe chain
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Increasing Holmium production by extended processing chains. Yes, Multiple.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Makes Foundation available on Nauvis by changing the technology to only require Nauvis science packs and the recipe to use Nauvis-available ingredients.
Small changes concerning balance, gameplay, or graphics.
Adds a platform UI button that unloads the entire cargo inventory of a space platform onto the planet below. Starts a 60-second cargo drop window and can be canceled at any time. Ideal for initial colonization, quick drop runs, emergency resupply, and fast unloading without repeated manual clicking.
Small changes concerning balance, gameplay, or graphics.
This mod allows you to cast anything made with iron, copper, and steel from molten materials.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Re-enables the satellite item and recipe in Space Age. Useful as a signal for blueprints and circuit networks.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
This mod adds infinite research to increase the worker robot capacity bonus. Fork of a mod by the same name by Emmote (https://mods.factorio.com/mod/InfiniteWorkerRobotCapacity_Research).
Small changes concerning balance, gameplay, or graphics.
God modules. Maximum speed, maximum productivity and minimum pollution (via maximum energy consumption) for your factory. No need to use more than 1 module per building and forget about any beacons!
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Provides configuration options to make the Spidertron playable for arachnophobic players. By default, hides the legs of the Spidertron, displaying laser-pointers at the feet. Includes new options to customize the color of the eyes, the number of the eyes and lights, and to change the number of legs, allowing players to remove up to six legs as an alternative to making them invisible.
Small changes concerning balance, gameplay, or graphics.
Makes Bob's Electronics circuit boards and related electronics craftable in Space Age Electromagnetic plants by extending their crafting categories.
Small changes concerning balance, gameplay, or graphics.
Increases recipe costs by 3x for buildings with a collision box area >= 2 tiles or in whitelist (laser-turret, steel-furnace). Reduces stack sizes to {1, 5, 10, 20, 50} and increases weights for rocket capacities to {1, 2, 5, 10, 20, 50, 100, 200} based on building size. Includes overrides for rocket-silo (always too heavy for a rocket), nuclear-reactor (Stack Size = 1, Weight = 1000 kg) and crusher (Stack Size = 10, Weight = 200 kg). Exempts rail-support by default.
Small changes concerning balance, gameplay, or graphics.