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This mod adds replicators, machines which can produce items using nothing but electricity. Lower tiers of replicators are the most energy efficient and can essentially transform depleted, empty land into a resource. Higher tier replicators can simplify production lines or otherwise act as a convenience. Tier 1 replicators can replace depleted mining drills, allowing your expansion to be for growth rather than necessity.
Mods introducing new content into the game.
Adjusts the technology requirements for Rail Technologies to allow for the Pyanodon Alien Life extended slower access to logistic science packs
Small changes concerning balance, gameplay, or graphics.
Adds a difficulty for electronics circuits production and more realistic recipes. Adds new fluids and new materials like silicon and tin.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Yo dawg, there's a train coming. This is an experimental mod to automatically stop trains when players are nearby.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Changes the vanilla Belts, Inserters and Pipes for the needs of the Demon-Server. Belt speeds: 30/60/120. Inserter speed changes to accommodate for the new belt speeds. Underground belts and pipes max distance: 20.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Adds grids to cars, locomotives and wagons. Changes the inventory sizes of the player, chests, cars and cargo/fluid wagons and some of their stats. Details: + Wooden/Iron/Steel/Logistic chest new inventory size = 20/40/60/60. + Car and Tank new inventory size = 150. + Cargo Wagon new inventory size = 120. + Fluid Wagon new fluid capacity = 50k. + Storage Tank new fluid capacity = 100k. + Car, Tank and Locomotive new fuel inventory size = 5. + Tank, Locomotive and...
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This is a large overhaul mod that adds many recipes, technologies, and items to the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Linearly increases the research cost multiplier from 1 to whatever you set as you learn more and more technologies.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Not just a tank, its a War-machine !!! 4 tiers of tanks and a lot of different stuff, like acid, fire, storm, piercing, cluster and nuclear heavy shells, rockets and bullets, and a lot of equipments to choose. >>>>READ THE CHANGELOG<<<<<
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod adds STEAMHAMS sorry I mean SteamedBiter, the most Healthy food in the world!
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Rebalance of Double Furnaces, and Electric Furnaces recipes and technology to be in-line with AAI recipes and technology
Small changes concerning balance, gameplay, or graphics.