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Mods introducing new content into the game.
Official all in One Stellar Horizon complete experience modpack, Stellar Horizons for customization this is the easy complete installation method for having optionnal mandatory. You still have to check stellar hrorrizons core!
Collections of mods with tweaks to make them work together.
A link-layer switch for FeatherNet networks, with bridging capabilities across games and to IP networks.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Read the distance traveled between planets. Based on Quezler's "Read belt contents, hold (all belts), read belt length" mod: https://mods.factorio.com/mod/read-belt-contents-hold-all-belts-read-belt-count Thumbnail photo by Kirk K. (@mmmyoso). Licenced under Creative Commons CC BY-NC-ND 2.0: https://www.flickr.com/photos/mmm-yoso/8253268543
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds assembly combinators that allow programming signal logic using a simple assembly-like language
Mods introducing new content into the game.
Radar on space platform will automatically connects to planet's radar circuit network.
Small changes concerning balance, gameplay, or graphics.
Highlight belts, pipes or wires to trace them through your base. Hover over something and press Shift-H.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Make copper wires 80% transparent, 50% transparent or invisible. Red and Green wire can be Blue and Yellow, 50% transparent or invisible too. Updated for Factorio 2.0, Original by DellAquila and kuxynator.
Small changes concerning balance, gameplay, or graphics.
Zones cannot be renamed, but this is the next best thing.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
The values you set in this constant combinator get multiplied with their stack size on the output wires.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds new virtual signals generated from the Material Design Icons library. For the full-stack developer in all of us.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a versatile new Active Rail, allowing greater integration with circuit networks, as well as dynamic train collisions
Collections of mods with tweaks to make them work together.
Adds the heat pump, a heat pipe worker's swiss army knife! It can function as a valve, pump, or relay for heat! Part 3 of the my bigger GasHeatStuff collection.
Mods introducing new content into the game.
Adds 2 logistic groups for the player force, which contain current time of day and light level for each planet
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
By default modded assemblers/chests do not accept circuit wires. This mod will add them. Also has an option that allows overwriting explicitly disabled circuit and logistic network connections.
Small changes concerning balance, gameplay, or graphics.