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Alters Clips to hold 50 rounds while increasing the cost also lowers turrets autograb amount
Mods introducing new content into the game.
Adds mk2 and mk3 tiers of personal roboports and slightly buff the fusion reactor power. Works best with Fusion Robots and Advanced Armor.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds Energy Matter Currency. the very essence of everything in existence.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds an armor module which marks items on the groud to be collected by construction robots.
Mods introducing new content into the game.
Increases heat capacity of water (80x) and reduces water consumption of steam engines. Attempts to work with modded steam engines as well (e.g. Reactors). Useful in cases where engines consume extreme amounts of water and you run into throughput problems.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Transport belts now require energy to operate. Energy is supplied by Transport belt controllers.
Mods introducing new content into the game.
Adds personal laser turret Mk2 and a personal defense turret which uses ammo instead of energy.
Mods introducing new content into the game.
Adds a new chemical plant recipe for cracking Petroleum gas into Heavy oil
Mods introducing new content into the game.
Mod that Makes Stone Furnaces upgrade to Steel and Steel to Electric.
Mods introducing new content into the game.
Mod that Makes Chests Upgrade to next type wood->iron->steel ect.
Mods introducing new content into the game.